Enhance documentation in Readme and Header
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README.md
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README.md
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< FOR A PARTICULAR PURPOSE. See GNU General Public License for details. -->
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# Get started
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# Getting started
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If you have some basic tools installed (git, compiler and cmake) clone this repo:
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On Linux, Mac or Windows, if you have a basic C/C++ toolchain installed (git, compiler and cmake) clone this repo:
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```
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git clone https://github.com/MattiaMontanari/openGJK.git
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```
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followed by these commands:
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Then use these commands to build and run an example:
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```
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cmake -E make_directory build
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However, if you do get an error - any error - please file a bug! Support requests are welcome too.
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# Beyond getting started
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# Use OpenGJK in your project
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With the commands above you have built a demo example tha invokes the openGJK library. The library is statically linked and the distance between two bodies is computed and returned.
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The best source to learn how to use OpenGJK are the examples. They are listed [here](https://www.mattiamontanari.com/opengjk/docs/examples/) for C, C#, Go, Matlab and Python. I aim to publish few more for Julia and Unity.
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To learn how to use this library in your project the best place to start is the demo. Look at `main.c` and the other examples. In `examples/c/CMakeLists.txt` you can find how simple is to link using CMake.
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Take a look at the `examples` folder in this repo and have fun. File a request if you wish to see more!
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# Contribute
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You are very welcome to:
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- Create pull requests of any kind
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- Let me know if you are using this library and find it usefule
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- Open issues with request for support because they will help you and many others
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- Cite this repository ([a sweet GitHub feature](https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-citation-files#about-citation-files)) or my paper: Montanari, M. et at, *Improving the GJK Algorithm for Faster and More Reliable Distance Queries Between Convex Objects* (2017). ACM Trans. Graph.
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// |_| //
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// //
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// Copyright 2022 Mattia Montanari, University of Oxford //
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// //
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// //
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// This program is free software: you can redistribute it and/or modify it under //
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// the terms of the GNU General Public License as published by the Free Software //
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// Foundation, either version 3 of the License. You should have received a copy //
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS //
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// FOR A PARTICULAR PURPOSE. See GNU General Public License for details. //
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/**
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* @file openGJK.h
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* @author Mattia Montanari
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* @date 1 Jan 2022
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* @brief Main interface of OpenGJK containing quick reference and API documentation.
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*
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* More extensive explanation of what the header
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* @see http://google.com
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*/
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#ifndef OPENGJK_H__
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#define OPENGJK_H__
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#ifdef __cplusplus
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extern "C" {
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extern "C"
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{
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#endif
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/// @brief Use double as default precision
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/*! @brief Precision of floating-point numbers.
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*
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* Default is set to 64-bit (Double). Change this to quickly play around with 16- and 32-bit. */
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#define gkFloat double
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/// @brief Structure of a body
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typedef struct gkPolytope_ {
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int numpoints; // Number of points defining the body
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gkFloat s[3]; // Support mapping computed last
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gkFloat **coord; // Points' coordinates
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} gkPolytope;
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/*! @brief Data structure for convex polytopes.
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*
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* Polytopes are three-dimensional shapes and the GJK algorithm works directly on their convex-hull. However the convex-hull is never computed explicity, instead each GJK-iteraion employs a support function that has a cost linearly dependen on the number of points defining the polytope. */
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typedef struct gkPolytope_
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{
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int numpoints; /*!< Number of points defining the polytope. */
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gkFloat s[3]; /*!< Furthest point retunred by the support function and updated at each GJK-iteration. For the first itearion this value is a guess - and this guess not irrelevant. */
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gkFloat **coord; /*!< Coordinates of the points of the polytope. This is owned by user who manages and garbage-collects the memory for these coordinates. */
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} gkPolytope;
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/// @brief Structure of the simplex
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typedef struct gkSimplex_ {
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int nvrtx; // Number of simplex's vertices
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gkFloat vrtx[4][3]; // Coordinates of simplex's vertices
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} gkSimplex;
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/*! @brief Data structure for simplex.
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*
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* The simplex is updated at each GJK-iteration. For the first itearion this value is a guess - and this guess not irrelevant. */
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typedef struct gkSimplex_
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{
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int nvrtx; /*!< Number of points defining the simplex. */
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gkFloat vrtx[4][3]; /*!< Coordinates of the points of the simplex. */
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} gkSimplex;
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/// @brief Uses the GJK algorithm to compute the minimum distance between two bodies
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gkFloat compute_minimum_distance(const gkPolytope p_, const gkPolytope q_, gkSimplex *s_);
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/*! @brief Invoke the GJK algorithm to compute the minimum distance between two polytopes.
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*
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* The simplex has to be initialised prior the call to this function. */
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gkFloat compute_minimum_distance(const gkPolytope p_, const gkPolytope q_, gkSimplex *s_);
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#ifdef __cplusplus
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}
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#endif
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#endif // OPENGJK_H__
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#endif // OPENGJK_H__
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