122 lines
5.4 KiB
Markdown
122 lines
5.4 KiB
Markdown
# micromissiles-unity
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![Sim Salvo Animation](docs/public/images/sim_salvo_animation.gif)
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[![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/PisterLab/micromissiles-unity/build.yaml?link=https%3A%2F%2Fgithub.com%2FPisterLab%2Fmicromissiles-unity%2Factions%2Fworkflows%2Fbuild.yaml)](https://github.com/PisterLab/micromissiles-unity/actions/workflows/build.yaml)
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[![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/PisterLab/micromissiles-unity/test.yaml?label=tests&link=https%3A%2F%2Fgithub.com%2FPisterLab%2Fmicromissiles-unity%2Factions%2Fworkflows%2Ftest.yaml)](https://github.com/PisterLab/micromissiles-unity/actions/workflows/test.yaml)
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[![GitHub Release](https://img.shields.io/github/v/release/PisterLab/micromissiles-unity?link=https%3A%2F%2Fgithub.com%2FPisterLab%2Fmicromissiles-unity%2Freleases%2Flatest)](https://github.com/PisterLab/micromissiles-unity/releases/latest)
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# Quick Start
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We generate pre-built standalone binaries for Windows and Mac users from the `release` branch. These binaries are intended for non-development users who just want to run the application and modify a few configurations along the way.
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You can find the latest release [here](https://github.com/PisterLab/micromissiles-unity/releases/latest).
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## Windows
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1. Download the zip file for Windows: `micromissiles-<version>-windows_x86_64.zip`.
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2. Unzip the zip file. The zip file should contain a single directory called `micromissiles-<version>-windows_x86_64`.
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3. In the `micromissiles-<version>-windows_x86_64` directory, run `micromissiles-<version>-StandaloneWindows64.exe`.
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## Mac
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1. Download the tarball file for Darwin: `micromissiles-<version>-darwin.tar.gz`.
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2. Untar the tarball. The tarball should contain a single directory called `micromissiles-<version>-darwin`.
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3. In the `micromissiles-<version>-darwin` directory, run the app file.
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4. If you get a warning that Apple cannot check the application for malicious software:
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* Open `System Preferences`.
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* Navigate to `Privacy & Security`.
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* Click on `Open Anyway` to bypass Apple's developer check.
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# Development
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This guide will help you set up and run the project in development mode. You'll learn how to install Unity Hub, open the project, and navigate the main scene.
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## Table of Contents
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- [Prerequisites](#prerequisites)
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- [Installation Steps](#installation-steps)
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- [1. Install Unity Hub](#1-install-unity-hub)
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- [2. Clone the Project Repository](#2-clone-the-project-repository)
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- [3. Launch the Project via Unity Hub](#3-launch-the-project-via-unity-hub)
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- [4. Open the Main Scene](#4-open-the-main-scene)
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- [Next Steps](#next-steps)
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- [Additional Resources](#additional-resources)
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## Prerequisites
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- A computer with internet access.
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- Administrative privileges to install software.
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- [Git](https://git-scm.com/downloads) installed on your system (optional, for cloning the repository).
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## Installation Steps
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### 1. Install Unity Hub
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Unity Hub is a desktop application that manages your Unity projects and installations. It simplifies the process of installing different Unity versions and launching projects.
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**Steps to Install Unity Hub:**
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1. Visit the [Unity Download Page](https://unity3d.com/get-unity/download).
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2. Click on **"Download Unity Hub"**.
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3. Run the downloaded installer and follow the on-screen instructions to complete the installation.
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### 2. Clone the Project Repository
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Obtain the project source code by cloning the repository from GitHub.
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```bash
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git clone https://github.com/PisterLab/micromissiles-unity.git
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```
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Alternatively, you can download the repository as a ZIP file and extract it to a preferred location.
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### 3. Launch the Project via Unity Hub
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![Unity Hub](docs/public/images/unity_hub.png)
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1. **Open Unity Hub**.
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2. **Add the Project to Unity Hub**:
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- Navigate to the **"Projects"** tab.
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- Click on the **"ADD"** button.
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- Browse to the folder where you cloned or extracted the project.
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- Select the folder containing the `Assets` folder and click on **"Select Folder"**.
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3. **Install the Required Unity Version**:
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- Unity Hub will detect if the project requires a Unity version that is not currently installed.
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- A notification or warning icon may appear next to the project name.
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- Click on the notification and select **"Install Unity **[version]**"**.
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- Unity Hub will download and install the required Unity version automatically.
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4. **Open the Project**:
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- Once the required Unity version is installed, click on the project name in Unity Hub to open it.
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### 4. Open the Main Scene
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After the project opens in Unity:
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1. In the **Project** window (usually located at the bottom), navigate to:
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```
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Assets/Scenes/
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```
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2. Find the main scene file, usually named `MainScene.unity`.
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3. Double-click on `MainScene.unity` to open it.
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4. The scene will load in the **Scene** view. You can now run the simulation by clicking the **Play** button at the top of the Unity Editor.
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## Next Steps
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- Familiarize yourself with the [**Keybinds and Controls**](docs/Keybinds_and_Controls.md) to navigate and interact with the simulation.
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- Learn how to configure the simulation settings by reading the [**Simulation Configuration Guide**](docs/Simulation_Config_Guide.md).
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## Additional Resources
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- [Keybinds and Controls](docs/Keybinds_and_Controls.md)
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- [Simulation Configuration Guide](docs/Simulation_Config_Guide.md)
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