Lower Micromissile navigation gain
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@@ -4,7 +4,7 @@ using UnityEngine;
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public class Micromissile : Missile {
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public class Micromissile : Missile {
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[SerializeField]
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[SerializeField]
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private float _navigationGain = 5f; // Typically 3-5
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private float _navigationGain = 3f; // Typically 3-5
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private SensorOutput _sensorOutput;
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private SensorOutput _sensorOutput;
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private Vector3 _accelerationCommand;
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private Vector3 _accelerationCommand;
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