Merge branch 'master' into release
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@@ -62,7 +62,7 @@ public class Interceptor : Agent {
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}
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float airDrag = CalculateDrag();
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float liftInducedDrag = CalculateLiftInducedDrag(accelerationInput);
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float liftInducedDrag = CalculateLiftInducedDrag(accelerationInput + gravity);
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float dragAcceleration = -(airDrag + liftInducedDrag);
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// Project the drag acceleration onto the forward direction
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12
docs/Simulation_Logging.md
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12
docs/Simulation_Logging.md
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@@ -0,0 +1,12 @@
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# Simulation Logging
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Logs are exported to the `Telemetry/Logs` folder in your operating system's [persistent data path](https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html).
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For example, on Windows, the logs will be exported to
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`C:\Users\<user>\AppData\LocalLow\BAMLAB\micromissiles\Telemetry`.
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On MacOS, the logs will be exported to
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`~/Library/Application Support/BAMLAB/micromissiles/Telemetry`.
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