Better input and UI control, low FOV render
parent
2d56273d5a
commit
e62ed34371
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@ -0,0 +1,65 @@
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Rendering;
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public class CameraPanel : MonoBehaviour
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{
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/*
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private RenderTexture _renderTexture;
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private Camera _camera;
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private RawImage _rawImage;
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private Vector2Int _lastScreenSize;
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void Start()
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{
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_rawImage = GetComponentInChildren<RawImage>();
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_camera = GameObject.Find("Main Camera").GetComponent<Camera>();
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_lastScreenSize = new Vector2Int(Screen.width, Screen.height);
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// Create initial RenderTexture
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_renderTexture = _rawImage.texture as RenderTexture;
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_renderTexture.useDynamicScale = true;
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_rawImage.texture = _renderTexture;
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if (_camera != null)
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{
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_camera.targetTexture = _renderTexture;
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}
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UpdateRenderTextureSize();
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}
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void Update()
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{
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Vector2Int currentScreenSize = new Vector2Int(Screen.width, Screen.height);
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if (currentScreenSize != _lastScreenSize)
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{
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UpdateRenderTextureSize();
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_lastScreenSize = currentScreenSize;
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}
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}
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void UpdateRenderTextureSize()
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{
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Vector2 panelSize = GetScaledPanelSize();
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float widthScale = Mathf.Clamp01(panelSize.x / Screen.width);
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float heightScale = Mathf.Clamp01(panelSize.y / Screen.height);
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// Use the smaller scale to maintain aspect ratio
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float scale = Mathf.Min(widthScale, heightScale);
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// Update ScalableBufferManager
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ScalableBufferManager.ResizeBuffers(scale, scale);
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}
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Vector2 GetScaledPanelSize()
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{
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RectTransform panelRectTransform = GetComponent<RectTransform>();
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Vector2 panelSize = panelRectTransform.rect.size;
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return new Vector2(
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panelSize.x * panelRectTransform.lossyScale.x,
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panelSize.y * panelRectTransform.lossyScale.y
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);
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}
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*/
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 80fb2205acf32ec4c9e8dd8bfcf9b310
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
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@ -79,7 +79,11 @@ public class InputManager : MonoBehaviour
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void HandleLockableInput()
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{
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if(mouseActive)
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{
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HandleMouseInput();
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}
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if (Input.GetKey(KeyCode.LeftShift))
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{
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CameraController.Instance.SetCameraSpeed(CameraController.Instance.GetCameraSpeedMax());
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@ -131,6 +135,16 @@ public class InputManager : MonoBehaviour
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}
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if(Input.GetKeyDown(KeyCode.R))
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{
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SimManager.Instance.RestartSimulation();
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}
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if (Input.GetKeyDown(KeyCode.L)) // 'L' for Load
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{
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UIManager.Instance.ToggleConfigSelectorPanel();
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}
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if (Input.GetKeyDown(KeyCode.Space))
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{
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// Pause the time
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@ -30,8 +30,9 @@ public class SimManager : MonoBehaviour {
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private IAssignment _assignmentScheme;
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public delegate void SimulationEndedHandler();
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public event SimulationEndedHandler OnSimulationEnded;
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public delegate void SimulationEventHandler();
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public event SimulationEventHandler OnSimulationEnded;
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public event SimulationEventHandler OnSimulationStarted;
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/// <summary>
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/// Gets the elapsed simulation time.
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@ -61,15 +62,14 @@ public class SimManager : MonoBehaviour {
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} else {
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Destroy(gameObject);
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}
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simulationConfig = ConfigLoader.LoadSimulationConfig("seven_missiles_seven_drone_targets.json");
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simulationConfig = ConfigLoader.LoadSimulationConfig("1_salvo_1_hydra_7_drones.json");
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Debug.Log(simulationConfig);
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}
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void Start() {
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// Slow down time by simulationConfig.timeScale
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if (Instance == this) {
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InitializeSimulation();
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simulationRunning = true;
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StartSimulation();
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}
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}
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@ -79,6 +79,12 @@ public class SimManager : MonoBehaviour {
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Time.maximumDeltaTime = Time.timeScale * 0.15f;
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}
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public void StartSimulation() {
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InitializeSimulation();
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simulationRunning = true;
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OnSimulationStarted?.Invoke();
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}
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public void PauseSimulation() {
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SetTimeScale(0);
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simulationRunning = false;
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@ -115,6 +121,7 @@ public class SimManager : MonoBehaviour {
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}
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_assignmentScheme = new ThreatAssignment();
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OnSimulationStarted?.Invoke();
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}
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public void AssignMissilesToTargets() {
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@ -259,6 +266,20 @@ public class SimManager : MonoBehaviour {
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return agentObject;
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}
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public void LoadNewConfig(string configFileName)
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{
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simulationConfig = ConfigLoader.LoadSimulationConfig(configFileName);
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if (simulationConfig != null)
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{
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Debug.Log($"Loaded new configuration: {configFileName}");
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RestartSimulation();
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}
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else
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{
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Debug.LogError($"Failed to load configuration: {configFileName}");
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}
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}
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public void RestartSimulation() {
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OnSimulationEnded?.Invoke();
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@ -284,7 +305,7 @@ public class SimManager : MonoBehaviour {
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_targets.Clear();
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_unassignedTargets.Clear();
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InitializeSimulation();
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StartSimulation();
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}
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void Update() {
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@ -112,7 +112,8 @@ public class CameraController : MonoBehaviour
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/// <summary>
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/// Maximum distance for orbit.
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/// </summary>
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private float _orbitDistanceMax = 10000f;
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[SerializeField]
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private float _orbitDistanceMax = 20000f;
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/// <summary>
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/// Current horizontal orbit angle.
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@ -5,17 +5,25 @@ using UnityEngine.EventSystems;
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public class UIElementMouseCapturer : EventTrigger
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{
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private bool _hasPointerEntered = false;
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public override void OnPointerEnter(PointerEventData eventData)
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{
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InputManager.Instance.mouseActive = false;
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_hasPointerEntered = true;
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base.OnPointerEnter(eventData);
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}
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public override void OnPointerExit(PointerEventData eventData)
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{
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InputManager.Instance.mouseActive = true;
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_hasPointerEntered = false;
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base.OnPointerExit(eventData);
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}
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public void OnDisable()
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{
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Debug.Log("UIElementMouseCapturer OnDisable");
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OnPointerExit(null);
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}
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}
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@ -1,8 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using TMPro;
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public class UIManager : MonoBehaviour
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public static UIManager Instance { get; private set; }
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public GameObject botPanel;
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[SerializeField]
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private GameObject _agentStatusPanel;
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[SerializeField]
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private GameObject _configSelectorPanel;
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private TMP_Dropdown _configDropdown;
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public TextMeshProUGUI agentPanelText;
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public TextMeshProUGUI simTimeText;
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public TMP_FontAsset Font;
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Instance = this;
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else
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Destroy(gameObject);
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}
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void Start()
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{
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_configSelectorPanel.SetActive(false);
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SetupConfigSelectorPanel();
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//inputManager = InputManager.Instance;
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//worldManager = WorldManager.Instance;
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}
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public void ToggleConfigSelectorPanel(){
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_configSelectorPanel.SetActive(!_configSelectorPanel.activeSelf);
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}
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private void SetupConfigSelectorPanel(){
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_configSelectorPanel.GetComponentInChildren<Button>().onClick.AddListener(delegate {
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LoadSelectedConfig();
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});
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_configDropdown = _configSelectorPanel.GetComponentInChildren<TMP_Dropdown>();
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PopulateConfigDropdown();
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}
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private void PopulateConfigDropdown(){
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_configDropdown.ClearOptions();
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string configPath = Path.Combine(Application.streamingAssetsPath, "Configs");
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string[] configFiles = Directory.GetFiles(configPath, "*.json");
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List<string> configFileNames = new List<string>();
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foreach (string configFile in configFiles)
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{
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configFileNames.Add(Path.GetFileName(configFile));
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}
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_configDropdown.AddOptions(configFileNames);
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}
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private void LoadSelectedConfig(){
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string selectedConfig = _configDropdown.options[_configDropdown.value].text;
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SimManager.Instance.LoadNewConfig(selectedConfig);
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_configSelectorPanel.SetActive(false);
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//if(!InputManager.Instance.mouseActive){
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// InputManager.Instance.mouseActive = true;
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//}
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}
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public void SetUIMode(UIMode mode){
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curMode = mode;
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}
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SetAgentPanelText(agentPanelText);
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}
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private void UpdateSimTimeText()
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{
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simTimeText.text = "Elapsed Sim Time: " + SimManager.Instance.GetElapsedSimulationTime().ToString("F2");
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}
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// Update is called once per frame
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void Update()
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{
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UpdateAgentPanel();
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//UpdateAgentPanel();
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UpdateSimTimeText();
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: e0c9493619e84524083dc7a2928765c8
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guid: be31f4e8178a52c4da61d1b82e74562f
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DefaultImporter:
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externalObjects: {}
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userData:
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@ -0,0 +1,191 @@
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{
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"timeScale": 1,
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"missile_swarm_configs": [
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{
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"num_agents": 10,
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"agent_config": {
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"missile_type": "HYDRA_70",
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"target_type": "DRONE",
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"initial_state": {
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"position": { "x": 0, "y": 20, "z": 0 },
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"rotation": { "x": -45, "y": 0, "z": 0 },
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"velocity": { "x": 0, "y": 10, "z": 10 }
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},
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"standard_deviation": {
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"position": { "x": 10, "y": 0, "z": 10 },
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"velocity": { "x": 5, "y": 0, "z": 1 }
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},
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"dynamic_config": {
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"launch_config": { "launch_time": 0 },
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"sensor_config": {
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"type": "IDEAL",
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"frequency": 100
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}
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},
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"submunitions_config": {
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"num_submunitions": 7,
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"launch_config": { "launch_time": 4 },
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"agent_config": {
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"missile_type": "MICROMISSILE",
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"initial_state": {
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"position": { "x": -171.3253, "y": 683.85236, "z": 846.74677 },
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"rotation": { "x": 0, "y": 0, "z": 0 },
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"velocity": { "x": -45.325005, "y": 110.16025, "z": 216.10002 }
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},
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"standard_deviation": {
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"position": { "x": 5, "y": 5, "z": 5 },
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"velocity": { "x": 0, "y": 0, "z": 0 }
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},
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"dynamic_config": {
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"launch_config": { "launch_time": 0 },
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"sensor_config": {
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"type": "IDEAL",
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"frequency": 100
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}
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}
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}
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}
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}
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},
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{
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"num_agents": 10,
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"agent_config": {
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"missile_type": "HYDRA_70",
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"target_type": "DRONE",
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"initial_state": {
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"position": { "x": 200, "y": 20, "z": 0 },
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"rotation": { "x": -60, "y": 0, "z": 0 },
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"velocity": { "x": 0, "y": 10, "z": 12 }
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},
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"standard_deviation": {
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"position": { "x": 10, "y": 0, "z": 10 },
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"velocity": { "x": 5, "y": 0, "z": 1 }
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},
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"dynamic_config": {
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"launch_config": { "launch_time": 10 },
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"sensor_config": {
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"type": "IDEAL",
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"frequency": 100
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}
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},
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"submunitions_config": {
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"num_submunitions": 7,
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"launch_config": { "launch_time": 12 },
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"agent_config": {
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"missile_type": "MICROMISSILE",
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"initial_state": {
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"position": { "x": -3.2042065, "y": 781.2401, "z": 1043.2384 },
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"rotation": { "x": 0, "y": 0, "z": 0 },
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"velocity": { "x": -72.93396, "y": 249.48598, "z": 385.07947 }
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},
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"standard_deviation": {
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"position": { "x": 5, "y": 5, "z": 5 },
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"velocity": { "x": 0, "y": 0, "z": 0 }
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},
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"dynamic_config": {
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"launch_config": { "launch_time": 0 },
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"sensor_config": {
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"type": "IDEAL",
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"frequency": 100
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}
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}
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}
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}
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}
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},
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{
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"num_agents": 10,
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"agent_config": {
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"missile_type": "HYDRA_70",
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"target_type": "DRONE",
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"initial_state": {
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"position": { "x": -100, "y": 20, "z": 0 },
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"rotation": { "x": -45, "y": 0, "z": 0 },
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"velocity": { "x": 0, "y": 10, "z": 10 }
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},
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"standard_deviation": {
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"position": { "x": 10, "y": 0, "z": 10 },
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"velocity": { "x": 5, "y": 0, "z": 3 }
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},
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"dynamic_config": {
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"launch_config": { "launch_time": 20 },
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"sensor_config": {
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"type": "IDEAL",
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"frequency": 100
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}
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},
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"submunitions_config": {
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"num_submunitions": 7,
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"launch_config": { "launch_time": 23 },
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"agent_config": {
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"missile_type": "MICROMISSILE",
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"initial_state": {
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"position": { "x": -246.4463, "y": 976.02924, "z": 1081.1262 },
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"rotation": { "x": 0, "y": 0, "z": 0 },
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"velocity": { "x": -31.540234, "y": 178.44958, "z": 249.32939 }
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},
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"standard_deviation": {
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"position": { "x": 5, "y": 5, "z": 5 },
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"velocity": { "x": 0, "y": 0, "z": 0 }
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},
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"dynamic_config": {
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"launch_config": { "launch_time": 0 },
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"sensor_config": {
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"type": "IDEAL",
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"frequency": 100
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}
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}
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}
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}
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}
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}
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],
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"target_swarm_configs": [
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{
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"num_agents": 200,
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"agent_config": {
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"missile_type": "HYDRA_70",
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"target_type": "DRONE",
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"initial_state": {
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"position": { "x": 0, "y": 600, "z": 6000 },
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"rotation": { "x": 90, "y": 0, "z": 0 },
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"velocity": { "x": 0, "y": 0, "z": -50 }
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},
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"standard_deviation": {
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"position": { "x": 1000, "y": 200, "z": 100 },
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"velocity": { "x": 0, "y": 0, "z": 25 }
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},
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"dynamic_config": {
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"launch_config": { "launch_time": 0 },
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"sensor_config": {
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"type": "IDEAL",
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"frequency": 0
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}
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},
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"submunitions_config": {
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"num_submunitions": 0,
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"launch_config": { "launch_time": 0 },
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"agent_config": {
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"missile_type": "HYDRA_70",
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"initial_state": {
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"position": { "x": 0, "y": 0, "z": 0 },
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"rotation": { "x": 0, "y": 0, "z": 0 },
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"velocity": { "x": 0, "y": 0, "z": 0 }
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},
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"standard_deviation": {
|
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Loading…
Reference in New Issue