% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - % % ##### # # # % % #### ##### ###### # # # # # # # % % # # # # # ## # # # # # % % # # # # ##### # # # # #### # ### % % # # ##### # # # # # # # # # # % % # # # # # ## # # # # # # % % #### # ###### # # ##### ##### # # % % % % Mattia Montanari | University of Oxford 2018 % % - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - % % % % This file runs an example to illustrate how to invoke the openGJK lib % % withing Matlab. It that assumes a mex file openGJK is availalbe, see % % the runme.m script for information on how to compile it. % % The example computes the minimum distance between two polytopes in 3D, % % A and B, both defined as a list of points. % % % % - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - % % DEFINE BODY A AS 3xN MATRIX, WHERE N IS THE NUMBER OF VERTICES OF BODY A A = [ 0.0 2.3 8.1 4.3 2.5 7.1 1.0 3.3 6.0 5.5 1.0 4.0 5.0 1.0 1.0 1.5 0.5 1.4 0.0 -2.0 2.4 2.2 2.3 2.4 0.3 0.3 0.2]; % DEFINE BODY B IN THE OPPOSITE QUADRANT OF BODY A B = -A; % COMPUTE MINIMUM DISTANCE AND RETURN VALUE dist = openGJK( A, B ); fprintf('The minimum distance between A and B is %.2f\n',dist); % VISUALISE RESULTS % .. create new figure figure('units','centimeters', 'WindowStyle','normal', 'color','w',... 'Position',[0 8.5 9 6],'defaultAxesColorOrder',parula,... 'Renderer','opengl') % .. adjust properties axis equal tight off; hold all; % .. display body A DT = delaunayTriangulation(A'); [K,~] = convexHull(DT); trisurf(K,DT.Points(:,1),DT.Points(:,2),DT.Points(:,3),... 'EdgeColor','none','FaceColor',[.4 1 .9 ],... 'FaceLighting','flat' ) % .. display body B DT = delaunayTriangulation(B'); [K,~] = convexHull(DT); trisurf(K,DT.Points(:,1),DT.Points(:,2),DT.Points(:,3),... 'EdgeColor','none','FaceColor',[.4 1 .8 ],... 'FaceLighting','flat' ) % .. represent the computed distance as a sphere [x,y,z] = sphere(100); surf(x.*dist/2,y.*dist/2,z.*dist/2,'facecolor',[.9 .9 .9],... 'EdgeColor','none','FaceLighting','flat','SpecularColorReflectance',0,... 'SpecularStrength',1,'SpecularExponent',10,'facealpha',.7) % ... adjust point of view view(42,21) % ... add light light('Position',[5 -10 20],'Style','local');