% _____ _ _ __ % % / ____| | | |/ / % % ___ _ __ ___ _ __ | | __ | | ' / % % / _ \| '_ \ / _ \ '_ \| | |_ |_ | | < % % | (_) | |_) | __/ | | | |__| | |__| | . \ % % \___/| .__/ \___|_| |_|\_____|\____/|_|\_\ % % | | % % |_| % % % % Copyright 2022 Mattia Montanari, University of Oxford % % % % This program is free software: you can redistribute it and/or modify it under % % the terms of the GNU General Public License as published by the Free Software % % Foundation, either version 3 of the License. You should have received a copy % % of the GNU General Public License along with this program. If not, visit % % % % https://www.gnu.org/licenses/ % % % % This program is distributed in the hope that it will be useful, but WITHOUT % % ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS % % FOR A PARTICULAR PURPOSE. See GNU General Public License for details. % % DEFINE BODY A AS 3xN MATRIX, WHERE N IS THE NUMBER OF VERTICES OF BODY A A = [ 0.0 2.3 8.1 4.3 2.5 7.1 1.0 3.3 6.0 5.5 1.0 4.0 5.0 1.0 1.0 1.5 0.5 1.4 0.0 -2.0 2.4 2.2 2.3 2.4 0.3 0.3 0.2]; % DEFINE BODY B IN THE OPPOSITE QUADRANT OF BODY A B = -A; % COMPUTE MINIMUM DISTANCE AND RETURN VALUE dist = openGJK( A, B ); fprintf('The minimum distance between A and B is %.2f\n',dist); % VISUALISE RESULTS ONLY IN MATLAB if(exist('OCTAVE_VERSION', 'builtin') == 0) % .. create new figure figure('units','centimeters', 'WindowStyle','normal', 'color','w',... 'Position',[0 8.5 9 6],'defaultAxesColorOrder',parula,... 'Renderer','opengl') % .. adjust properties axis equal tight off; hold all; % .. display body A DT = delaunayTriangulation(A'); [K,~] = convexHull(DT); trisurf(K,DT.Points(:,1),DT.Points(:,2),DT.Points(:,3),... 'EdgeColor','none','FaceColor',[.4 1 .9 ],... 'FaceLighting','flat' ) % .. display body B DT = delaunayTriangulation(B'); [K,~] = convexHull(DT); trisurf(K,DT.Points(:,1),DT.Points(:,2),DT.Points(:,3),... 'EdgeColor','none','FaceColor',[.4 1 .8 ],... 'FaceLighting','flat' ) % .. represent the computed distance as a sphere [x,y,z] = sphere(100); surf(x.*dist/2,y.*dist/2,z.*dist/2,'facecolor',[.9 .9 .9],... 'EdgeColor','none','FaceLighting','flat','SpecularColorReflectance',0,... 'SpecularStrength',1,'SpecularExponent',10,'facealpha',.7) % ... adjust point of view view(42,21) % ... add light light('Position',[5 -10 20],'Style','local'); end