micromissiles-unity/Assets/Scripts/Targets/Target.cs

17 lines
302 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Target : Agent {
public override bool IsAssignable() {
return false;
}
protected override void Start() {
base.Start();
}
protected override void Update() {
base.Update();
}
}