micromissiles-unity/Assets/Scripts/Config/SimulationConfig.cs

119 lines
3.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "SimulationConfig", menuName = "Simulation/Config", order = 1)]
public class SimulationConfig : ScriptableObject {
[Header("Simulation Settings")]
public float timeScale = 0.05f;
[Header("Missile Swarm Configurations")]
public List<SwarmConfig> missile_swarm_configs = new List<SwarmConfig>();
[Header("Target Swarm Configurations")]
public List<SwarmConfig> target_swarm_configs = new List<SwarmConfig>();
}
[System.Serializable]
public class DynamicConfig {
public LaunchConfig launch_config;
public SensorConfig sensor_config;
}
[System.Serializable]
public class SwarmConfig {
public int num_agents;
public AgentConfig agent_config;
}
[System.Serializable]
public class AgentConfig {
public MissileType missile_type;
public TargetType target_type;
public InitialState initial_state;
public StandardDeviation standard_deviation;
public DynamicConfig dynamic_config;
public PlottingConfig plotting_config;
public SubmunitionsConfig submunitions_config;
public static AgentConfig FromSubmunitionAgentConfig(SubmunitionAgentConfig submunitionConfig) {
return new AgentConfig {
missile_type = submunitionConfig.missile_type,
initial_state = submunitionConfig.initial_state,
standard_deviation = submunitionConfig.standard_deviation,
dynamic_config = submunitionConfig.dynamic_config,
plotting_config = submunitionConfig.plotting_config,
// Set other fields as needed, using default values if not present in SubmunitionAgentConfig
target_type = TargetType.DRONE, // Or another default value
submunitions_config = null // Or a default value if needed
};
}
}
[System.Serializable]
public class InitialState {
public Vector3 position;
public Vector3 rotation;
public Vector3 velocity;
}
[System.Serializable]
public class StandardDeviation {
public Vector3 position;
public Vector3 velocity;
}
[System.Serializable]
public class LaunchConfig {
public float launch_time;
}
[System.Serializable]
public class PlottingConfig {
public Color color;
public LineStyle linestyle;
public Marker marker;
}
[System.Serializable]
public class SubmunitionsConfig {
public int num_submunitions;
public LaunchConfig launch_config;
public SubmunitionAgentConfig agent_config;
}
[System.Serializable]
public class SubmunitionAgentConfig {
public MissileType missile_type;
public InitialState initial_state;
public StandardDeviation standard_deviation;
public DynamicConfig dynamic_config;
public PlottingConfig plotting_config;
}
[System.Serializable]
public class SensorConfig {
public SensorType type;
public float frequency;
}
[System.Serializable]
public class TargetConfig {
public TargetType target_type;
public InitialState initial_state;
public PlottingConfig plotting_config;
public string prefabName;
}
public enum MissileType { HYDRA_70, MICROMISSILE }
public enum TargetType { DRONE, MISSILE }
public enum ConfigColor { BLUE, GREEN, RED }
public enum LineStyle { DOTTED, SOLID }
public enum Marker { TRIANGLE_UP, TRIANGLE_DOWN, SQUARE }
public enum SensorType { IDEAL }