micromissiles-unity/Assets/Scripts/Config/ConfigLoader.cs

117 lines
4.5 KiB
C#

using System.IO;
using UnityEngine;
using Newtonsoft.Json;
public static class ConfigLoader {
public static SimulationConfig LoadSimulationConfig(string configFileName) {
string configFilePath = Path.Combine(Application.streamingAssetsPath, "Configs", configFileName);
if (File.Exists(configFilePath)) {
string json = File.ReadAllText(configFilePath);
SimulationConfig config = JsonConvert.DeserializeObject<SimulationConfig>(json, new JsonSerializerSettings {
Converters = { new Newtonsoft.Json.Converters.StringEnumConverter() }
});
return config;
} else {
Debug.LogError($"Configuration file not found at path: {configFilePath}");
return null;
}
}
public static void PrintSimulationConfig(SimulationConfig config)
{
if (config == null)
{
Debug.Log("SimulationConfig is null");
return;
}
Debug.Log("SimulationConfig:");
Debug.Log($"Time Scale: {config.timeScale}");
Debug.Log("Missile Swarm Configurations:");
for (int i = 0; i < config.missile_swarm_configs.Count; i++)
{
PrintSwarmConfig(config.missile_swarm_configs[i], $"Missile Swarm {i + 1}");
}
Debug.Log("Target Swarm Configurations:");
for (int i = 0; i < config.target_swarm_configs.Count; i++)
{
PrintSwarmConfig(config.target_swarm_configs[i], $"Target Swarm {i + 1}");
}
}
private static void PrintSwarmConfig(SwarmConfig swarmConfig, string swarmName)
{
Debug.Log($"{swarmName}:");
Debug.Log($" Number of Agents: {swarmConfig.num_agents}");
PrintAgentConfig(swarmConfig.agent_config);
}
private static void PrintAgentConfig(AgentConfig agentConfig)
{
Debug.Log(" Agent Configuration:");
Debug.Log($" Missile Type: {agentConfig.missile_type}");
Debug.Log($" Target Type: {agentConfig.target_type}");
PrintInitialState(agentConfig.initial_state);
PrintStandardDeviation(agentConfig.standard_deviation);
PrintDynamicConfig(agentConfig.dynamic_config);
PrintPlottingConfig(agentConfig.plotting_config);
PrintSubmunitionsConfig(agentConfig.submunitions_config);
}
private static void PrintInitialState(InitialState initialState)
{
Debug.Log(" Initial State:");
Debug.Log($" Position: {initialState.position}");
Debug.Log($" Rotation: {initialState.rotation}");
Debug.Log($" Velocity: {initialState.velocity}");
}
private static void PrintStandardDeviation(StandardDeviation standardDeviation)
{
Debug.Log(" Standard Deviation:");
Debug.Log($" Position: {standardDeviation.position}");
Debug.Log($" Velocity: {standardDeviation.velocity}");
}
private static void PrintDynamicConfig(DynamicConfig dynamicConfig)
{
Debug.Log(" Dynamic Configuration:");
Debug.Log($" Launch Time: {dynamicConfig.launch_config.launch_time}");
Debug.Log($" Sensor Type: {dynamicConfig.sensor_config.type}");
Debug.Log($" Sensor Frequency: {dynamicConfig.sensor_config.frequency}");
}
private static void PrintPlottingConfig(PlottingConfig plottingConfig)
{
Debug.Log(" Plotting Configuration:");
Debug.Log($" Color: {plottingConfig.color}");
Debug.Log($" Line Style: {plottingConfig.linestyle}");
Debug.Log($" Marker: {plottingConfig.marker}");
}
private static void PrintSubmunitionsConfig(SubmunitionsConfig submunitionsConfig)
{
if (submunitionsConfig == null)
{
Debug.Log(" Submunitions Configuration: None");
return;
}
Debug.Log(" Submunitions Configuration:");
Debug.Log($" Number of Submunitions: {submunitionsConfig.num_submunitions}");
Debug.Log($" Launch Time: {submunitionsConfig.launch_config.launch_time}");
PrintSubmunitionAgentConfig(submunitionsConfig.agent_config);
}
private static void PrintSubmunitionAgentConfig(SubmunitionAgentConfig agentConfig)
{
Debug.Log(" Submunition Agent Configuration:");
Debug.Log($" Missile Type: {agentConfig.missile_type}");
PrintInitialState(agentConfig.initial_state);
PrintStandardDeviation(agentConfig.standard_deviation);
PrintDynamicConfig(agentConfig.dynamic_config);
PrintPlottingConfig(agentConfig.plotting_config);
}
}