16 lines
399 B
C#
16 lines
399 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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[RequireComponent(typeof(UIElementMouseCapturer))]
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public class UIElementDragger : EventTrigger
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{
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public override void OnDrag(PointerEventData eventData)
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{
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transform.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
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}
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}
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