31 lines
561 B
C#
31 lines
561 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class DroneTarget : Target
|
|
{
|
|
// Start is called before the first frame update
|
|
protected override void Start()
|
|
{
|
|
base.Start();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
}
|
|
|
|
protected override void UpdateReady(double deltaTime) {
|
|
|
|
}
|
|
|
|
protected override void UpdateBoost(double deltaTime) {
|
|
|
|
}
|
|
|
|
protected override void UpdateMidCourse(double deltaTime) {
|
|
|
|
}
|
|
}
|