micromissiles-unity/Assets/Tests/SanityTest.cs

25 lines
677 B
C#

using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;
public class SanityTest
{
[Test]
public void SanityTestSimplePasses()
{
// Use the Assert class to test conditions
Assert.Pass("This test passes.");
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator SanityTestWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
Assert.Pass("This test passes after skipping a frame.");
}
}