82 lines
1.5 KiB
C#
82 lines
1.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.UIElements;
|
|
using TMPro;
|
|
|
|
public class UIManager : MonoBehaviour
|
|
{
|
|
|
|
public static UIManager Instance { get; private set; }
|
|
|
|
public GameObject botPanel;
|
|
public TextMeshProUGUI agentPanelText;
|
|
|
|
public TMP_FontAsset Font;
|
|
|
|
|
|
private UIMode curMode = UIMode.NONE;
|
|
|
|
|
|
// Start is called before the first frame update
|
|
void Awake()
|
|
{
|
|
// singleton
|
|
if (Instance == null)
|
|
Instance = this;
|
|
else
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
//inputManager = InputManager.Instance;
|
|
//worldManager = WorldManager.Instance;
|
|
}
|
|
|
|
public void SetUIMode(UIMode mode){
|
|
curMode = mode;
|
|
}
|
|
|
|
public UIMode GetUIMode(){
|
|
return curMode;
|
|
}
|
|
|
|
public void SetAgentPanelText(string text)
|
|
{
|
|
agentPanelText.text = text;
|
|
}
|
|
|
|
public string GetAgentPanelText()
|
|
{
|
|
return agentPanelText.text;
|
|
}
|
|
|
|
|
|
private void UpdateAgentPanel()
|
|
{
|
|
string agentPanelText = "";
|
|
foreach(Agent agent in SimManager.Instance.GetActiveAgents())
|
|
{
|
|
string jobText = agent.name + "| Phase: " + agent.GetFlightPhase().ToString();
|
|
agentPanelText += jobText + "\n";
|
|
}
|
|
SetAgentPanelText(agentPanelText);
|
|
}
|
|
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
UpdateAgentPanel();
|
|
|
|
}
|
|
}
|
|
|
|
|
|
public enum UIMode {
|
|
NONE,
|
|
BUILD,
|
|
MINE
|
|
} |