micromissiles-unity/Assets/Materials
Daniel Lovell 0c7d69d632 IADS split out from SimManager
IADS handles the threattable and assigning targets
IADS now implements batched threat assignments
2024-10-01 19:10:47 -07:00
..
BlueTrailMat.mat Bump to Unity 6000.0.20f1 (preview) 2024-09-25 17:51:44 -07:00
BlueTrailMat.mat.meta Rendering and environment improvements 2024-09-12 11:39:23 -07:00
DroneTargetMat.mat IADS split out from SimManager 2024-10-01 19:10:47 -07:00
DroneTargetMat.mat.meta Initial commit of unity project 2024-09-12 00:17:21 -07:00
HitMarkerMat.mat Bump to Unity 6000.0.20f1 (preview) 2024-09-25 17:51:44 -07:00
HitMarkerMat.mat.meta Reorganization and many improvements of rendering 2024-09-12 10:36:45 -07:00
Hydra70Mat.mat Bump to Unity 6000.0.20f1 (preview) 2024-09-25 17:51:44 -07:00
Hydra70Mat.mat.meta Tweaks to improve visuals 2024-09-25 11:31:51 -07:00
MicromissileMat.mat Bump to Unity 6000.0.20f1 (preview) 2024-09-25 17:51:44 -07:00
MicromissileMat.mat.meta Initial commit of unity project 2024-09-12 00:17:21 -07:00
RedTrailMat.mat Bump to Unity 6000.0.20f1 (preview) 2024-09-25 17:51:44 -07:00
RedTrailMat.mat.meta Rendering and environment improvements 2024-09-12 11:39:23 -07:00
WhiteAxisMat.mat Bump to Unity 6000.0.20f1 (preview) 2024-09-25 17:51:44 -07:00
WhiteAxisMat.mat.meta Axis labels 2024-09-12 12:20:45 -07:00