micromissiles-unity/Assets/Scripts/DefendPoint.cs

28 lines
559 B
C#

using UnityEngine;
/// <summary>
/// Static targetable point to defend
/// </summary>
public class DefendPoint : Agent {
// Currently just initializes to the origin
public DefendPoint() {
// Set the initial state
this.transform.position = Vector3.zero;
}
protected override void FixedUpdate() {
return;
}
protected override void UpdateBoost(double deltaTime) {
return;
}
protected override void UpdateMidCourse(double deltaTime) {
return;
}
protected override void UpdateReady(double deltaTime) {
return;
}
}