28 lines
559 B
C#
28 lines
559 B
C#
using UnityEngine;
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/// <summary>
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/// Static targetable point to defend
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/// </summary>
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public class DefendPoint : Agent {
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// Currently just initializes to the origin
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public DefendPoint() {
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// Set the initial state
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this.transform.position = Vector3.zero;
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}
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protected override void FixedUpdate() {
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return;
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}
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protected override void UpdateBoost(double deltaTime) {
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return;
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}
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protected override void UpdateMidCourse(double deltaTime) {
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return;
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}
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protected override void UpdateReady(double deltaTime) {
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return;
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}
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} |