25 lines
560 B
C#
25 lines
560 B
C#
using System.Collections;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
|
|
public class SanityTest
|
|
{
|
|
[UnityTest]
|
|
public IEnumerator SanityCheck()
|
|
{
|
|
// Arrange
|
|
GameObject testObject = new GameObject("TestObject");
|
|
|
|
// Act
|
|
testObject.AddComponent<BoxCollider>();
|
|
|
|
// Assert
|
|
Assert.IsTrue(testObject.GetComponent<BoxCollider>() != null, "BoxCollider should be added to the test object");
|
|
|
|
// Clean up
|
|
Object.Destroy(testObject);
|
|
|
|
yield return null;
|
|
}
|
|
} |