micromissiles-unity/Assets/Tests/PlayMode/SanityTest.cs

25 lines
560 B
C#

using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class SanityTest
{
[UnityTest]
public IEnumerator SanityCheck()
{
// Arrange
GameObject testObject = new GameObject("TestObject");
// Act
testObject.AddComponent<BoxCollider>();
// Assert
Assert.IsTrue(testObject.GetComponent<BoxCollider>() != null, "BoxCollider should be added to the test object");
// Clean up
Object.Destroy(testObject);
yield return null;
}
}