37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BotStatusDialog : UIDialog
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{
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// Start is called before the first frame update
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public override void Start()
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{
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base.Start();
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UISelectableEntry missiles = CreateSelectableEntry();
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missiles.SetTextContent(new List<string>(new string[] { "Interceptors" }));
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missiles.SetIsSelectable(false);
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UISelectableEntry submunitions = CreateSelectableEntry();
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submunitions.SetTextContent(new List<string>(new string[] { "Submunitions" }));
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submunitions.SetIsSelectable(false);
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UISelectableEntry targets = CreateSelectableEntry();
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targets.SetTextContent(new List<string>(new string[] { "Threats" }));
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targets.SetIsSelectable(false);
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SetDialogEntries(new List<UISelectableEntry>(new UISelectableEntry[] { missiles, submunitions, targets }));
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AddDialogTab("All", () => { });
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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