micromissiles-unity/Assets/Scripts/Threats/Threat.cs

17 lines
312 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Threat : Agent {
public override bool IsAssignable() {
return false;
}
protected override void Start() {
base.Start();
}
protected override void FixedUpdate() {
base.FixedUpdate();
}
}