43 lines
1012 B
C#
43 lines
1012 B
C#
using System;
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[Serializable]
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public class StaticConfig {
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[Serializable]
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public class AccelerationConfig {
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public float maxReferenceAcceleration = 300f;
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public float referenceSpeed = 1000f;
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}
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[Serializable]
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public class BoostConfig {
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public float boostTime = 0.3f;
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public float boostAcceleration = 350f;
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}
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[Serializable]
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public class LiftDragConfig {
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public float liftCoefficient = 0.2f;
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public float dragCoefficient = 0.7f;
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public float liftDragRatio = 5f;
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}
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[Serializable]
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public class BodyConfig {
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public float mass = 0.37f;
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public float crossSectionalArea = 3e-4f;
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public float finArea = 6e-4f;
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public float bodyArea = 1e-2f;
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}
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[Serializable]
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public class HitConfig {
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public float hitRadius = 1f;
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public float killProbability = 0.9f;
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}
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public AccelerationConfig accelerationConfig;
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public BoostConfig boostConfig;
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public LiftDragConfig liftDragConfig;
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public BodyConfig bodyConfig;
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public HitConfig hitConfig;
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} |