168 lines
6.0 KiB
C#
168 lines
6.0 KiB
C#
using System.IO;
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using UnityEngine;
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using UnityEngine.Networking;
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using Newtonsoft.Json;
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public static class ConfigLoader {
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private static string LoadFromStreamingAssets(string relativePath)
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{
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string filePath = Path.Combine(Application.streamingAssetsPath, relativePath);
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX || UNITY_IOS
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if (!filePath.StartsWith("file://"))
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{
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filePath = "file://" + filePath;
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}
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#endif
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UnityWebRequest www = UnityWebRequest.Get(filePath);
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www.SendWebRequest();
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// Wait for the request to complete
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while (!www.isDone)
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{
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// You might want to yield return null here if this is called from a coroutine
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}
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if (www.result != UnityWebRequest.Result.Success)
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{
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Debug.LogError($"Error loading file at {filePath}: {www.error}");
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return null;
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}
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return www.downloadHandler.text;
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}
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public static SimulationConfig LoadSimulationConfig(string configFileName)
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{
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string relativePath = Path.Combine("Configs", configFileName);
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string fileContent = LoadFromStreamingAssets(relativePath);
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if (string.IsNullOrEmpty(fileContent))
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{
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Debug.LogError($"Failed to load SimulationConfig from {relativePath}");
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return null;
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}
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return JsonConvert.DeserializeObject<SimulationConfig>(fileContent, new JsonSerializerSettings
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{
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Converters = { new Newtonsoft.Json.Converters.StringEnumConverter() }
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});
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}
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public static StaticConfig LoadStaticConfig(string configFileName)
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{
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string relativePath = Path.Combine("Configs/Models", configFileName);
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string fileContent = LoadFromStreamingAssets(relativePath);
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if (string.IsNullOrEmpty(fileContent))
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{
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Debug.LogError($"Failed to load StaticConfig from {relativePath}");
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return null;
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}
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return JsonConvert.DeserializeObject<StaticConfig>(fileContent, new JsonSerializerSettings
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{
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Converters = { new Newtonsoft.Json.Converters.StringEnumConverter() }
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});
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}
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public static void PrintSimulationConfig(SimulationConfig config)
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{
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if (config == null)
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{
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Debug.Log("SimulationConfig is null");
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return;
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}
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Debug.Log("SimulationConfig:");
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Debug.Log($"Time Scale: {config.timeScale}");
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Debug.Log("Interceptor Swarm Configurations:");
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for (int i = 0; i < config.interceptor_swarm_configs.Count; i++)
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{
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PrintSwarmConfig(config.interceptor_swarm_configs[i], $"Interceptor Swarm {i + 1}");
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}
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Debug.Log("Threat Swarm Configurations:");
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for (int i = 0; i < config.threat_swarm_configs.Count; i++)
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{
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PrintSwarmConfig(config.threat_swarm_configs[i], $"Threat Swarm {i + 1}");
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}
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}
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private static void PrintSwarmConfig(SwarmConfig swarmConfig, string swarmName)
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{
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Debug.Log($"{swarmName}:");
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Debug.Log($" Number of Agents: {swarmConfig.num_agents}");
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PrintAgentConfig(swarmConfig.agent_config);
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}
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private static void PrintAgentConfig(AgentConfig agentConfig)
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{
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Debug.Log(" Agent Configuration:");
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Debug.Log($" Interceptor Type: {agentConfig.interceptor_type}");
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Debug.Log($" Threat Type: {agentConfig.threat_type}");
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PrintInitialState(agentConfig.initial_state);
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PrintStandardDeviation(agentConfig.standard_deviation);
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PrintDynamicConfig(agentConfig.dynamic_config);
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PrintPlottingConfig(agentConfig.plotting_config);
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PrintSubmunitionsConfig(agentConfig.submunitions_config);
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}
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private static void PrintInitialState(InitialState initialState)
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{
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Debug.Log(" Initial State:");
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Debug.Log($" Position: {initialState.position}");
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Debug.Log($" Rotation: {initialState.rotation}");
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Debug.Log($" Velocity: {initialState.velocity}");
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}
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private static void PrintStandardDeviation(StandardDeviation standardDeviation)
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{
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Debug.Log(" Standard Deviation:");
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Debug.Log($" Position: {standardDeviation.position}");
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Debug.Log($" Velocity: {standardDeviation.velocity}");
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}
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private static void PrintDynamicConfig(DynamicConfig dynamicConfig)
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{
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Debug.Log(" Dynamic Configuration:");
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Debug.Log($" Launch Time: {dynamicConfig.launch_config.launch_time}");
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Debug.Log($" Sensor Type: {dynamicConfig.sensor_config.type}");
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Debug.Log($" Sensor Frequency: {dynamicConfig.sensor_config.frequency}");
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}
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private static void PrintPlottingConfig(PlottingConfig plottingConfig)
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{
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Debug.Log(" Plotting Configuration:");
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Debug.Log($" Color: {plottingConfig.color}");
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Debug.Log($" Line Style: {plottingConfig.linestyle}");
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Debug.Log($" Marker: {plottingConfig.marker}");
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}
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private static void PrintSubmunitionsConfig(SubmunitionsConfig submunitionsConfig)
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{
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if (submunitionsConfig == null)
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{
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Debug.Log(" Submunitions Configuration: None");
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return;
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}
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Debug.Log(" Submunitions Configuration:");
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Debug.Log($" Number of Submunitions: {submunitionsConfig.num_submunitions}");
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Debug.Log($" Launch Time: {submunitionsConfig.launch_config.launch_time}");
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PrintSubmunitionAgentConfig(submunitionsConfig.agent_config);
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}
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private static void PrintSubmunitionAgentConfig(SubmunitionAgentConfig agentConfig)
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{
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Debug.Log(" Submunition Agent Configuration:");
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Debug.Log($" Interceptor Type: {agentConfig.interceptor_type}");
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PrintInitialState(agentConfig.initial_state);
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PrintStandardDeviation(agentConfig.standard_deviation);
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PrintDynamicConfig(agentConfig.dynamic_config);
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PrintPlottingConfig(agentConfig.plotting_config);
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}
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} |