# micromissiles-unity ![Sim Salvo Animation](docs/images/sim_salvo_animation.gif) ![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/PisterLab/micromissiles-unity/build.yaml) ![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/PisterLab/micromissiles-unity/test.yaml?label=tests) ![GitHub Release](https://img.shields.io/github/v/release/PisterLab/micromissiles-unity) # Quick Start We generate pre-built standalone binaries for Windows and Mac users from the `release` branch. These binaries are intended for non-development users who just want to run the application and modify a few configurations along the way. You can find the latest release [here](https://github.com/PisterLab/micromissiles-unity/releases/latest). ## Windows 1. Download the zip file for Windows: `micromissiles--windows_x86_64.zip`. 2. Unzip the zip file. The zip file should contain a single directory called `micromissiles--windows_x86_64`. 3. In the `micromissiles--windows_x86_64` directory, run `micromissiles--StandaloneWindows64.exe`. ## Mac 1. Download the tarball file for Darwin: `micromissiles--darwin.tar.gz`. 2. Untar the tarball. The tarball should contain a single directory called `micromissiles--darwin`. 3. In the `micromissiles--darwin` directory, run the app file. 4. If you get a warning that Apple cannot check the application for malicious software: * Open `System Preferences`. * Navigate to `Privacy & Security`. * Click on `Open Anyway` to bypass Apple's developer check. # Development This guide will help you set up and run the project in development mode. You'll learn how to install Unity Hub, open the project, and navigate the main scene. ## Table of Contents - [Prerequisites](#prerequisites) - [Installation Steps](#installation-steps) - [1. Install Unity Hub](#1-install-unity-hub) - [2. Clone the Project Repository](#2-clone-the-project-repository) - [3. Launch the Project via Unity Hub](#3-launch-the-project-via-unity-hub) - [4. Open the Main Scene](#4-open-the-main-scene) - [Next Steps](#next-steps) - [Additional Resources](#additional-resources) ## Prerequisites - A computer with internet access. - Administrative privileges to install software. - [Git](https://git-scm.com/downloads) installed on your system (optional, for cloning the repository). ## Installation Steps ### 1. Install Unity Hub Unity Hub is a desktop application that manages your Unity projects and installations. It simplifies the process of installing different Unity versions and launching projects. **Steps to Install Unity Hub:** 1. Visit the [Unity Download Page](https://unity3d.com/get-unity/download). 2. Click on **"Download Unity Hub"**. 3. Run the downloaded installer and follow the on-screen instructions to complete the installation. ### 2. Clone the Project Repository Obtain the project source code by cloning the repository from GitHub. ```bash git clone https://github.com/PisterLab/micromissiles-unity.git ``` Alternatively, you can download the repository as a ZIP file and extract it to a preferred location. ### 3. Launch the Project via Unity Hub ![Unity Hub](docs/images/unity_hub.png) 1. **Open Unity Hub**. 2. **Add the Project to Unity Hub**: - Navigate to the **"Projects"** tab. - Click on the **"ADD"** button. - Browse to the folder where you cloned or extracted the project. - Select the folder containing the `Assets` folder and click on **"Select Folder"**. 3. **Install the Required Unity Version**: - Unity Hub will detect if the project requires a Unity version that is not currently installed. - A notification or warning icon may appear next to the project name. - Click on the notification and select **"Install Unity **[version]**"**. - Unity Hub will download and install the required Unity version automatically. 4. **Open the Project**: - Once the required Unity version is installed, click on the project name in Unity Hub to open it. ### 4. Open the Main Scene After the project opens in Unity: 1. In the **Project** window (usually located at the bottom), navigate to: ``` Assets/Scenes/ ``` 2. Find the main scene file, usually named `MainScene.unity`. 3. Double-click on `MainScene.unity` to open it. 4. The scene will load in the **Scene** view. You can now run the simulation by clicking the **Play** button at the top of the Unity Editor. ## Next Steps - Familiarize yourself with the [**Keybinds and Controls**](docs/Keybinds_and_Controls.md) to navigate and interact with the simulation. - Learn how to configure the simulation settings by reading the [**Simulation Configuration Guide**](docs/Simulation_Config_Guide.md). ## Additional Resources - [Keybinds and Controls](docs/Keybinds_and_Controls.md) - [Simulation Configuration Guide](docs/Simulation_Config_Guide.md)