using UnityEngine; /// /// Static targetable point to defend /// public class DefendPoint : Agent { // Currently just initializes to the origin public DefendPoint() { // Set the initial state this.transform.position = Vector3.zero; } protected override void FixedUpdate() { return; } protected override void UpdateBoost(double deltaTime) { return; } protected override void UpdateMidCourse(double deltaTime) { return; } protected override void UpdateReady(double deltaTime) { return; } }