using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class StaticConfig { [System.Serializable] public class AccelerationConfig { [Tooltip("Maximum reference acceleration")] public float maxReferenceAcceleration = 300f; [Tooltip("Reference speed")] public float referenceSpeed = 1000f; } [System.Serializable] public class BoostConfig { [Tooltip("Boost time in seconds")] public float boostTime = 0.3f; [Tooltip("Boost acceleration")] public float boostAcceleration = 350f; } [System.Serializable] public class LiftDragConfig { [Tooltip("Lift coefficient")] public float liftCoefficient = 0.2f; [Tooltip("Drag coefficient")] public float dragCoefficient = 0.7f; [Tooltip("Lift to drag ratio")] public float liftDragRatio = 5f; } [System.Serializable] public class BodyConfig { [Tooltip("Mass in kg")] public float mass = 0.37f; [Tooltip("Cross-sectional area in m²")] public float crossSectionalArea = 3e-4f; [Tooltip("Fin area in m²")] public float finArea = 6e-4f; [Tooltip("Body area in m²")] public float bodyArea = 1e-2f; } [System.Serializable] public class HitConfig { [Tooltip("Hit radius")] public float hitRadius = 1f; [Tooltip("Kill probability")] public float killProbability = 0.9f; } [Header("Acceleration Configuration")] public AccelerationConfig accelerationConfig; [Header("Boost Configuration")] public BoostConfig boostConfig; [Header("Lift and Drag Configuration")] public LiftDragConfig liftDragConfig; [Header("Body Configuration")] public BodyConfig bodyConfig; [Header("Hit Configuration")] public HitConfig hitConfig; }