# Simulation Configuration Guide This guide provides instructions on how to configure the simulation by editing the configuration files. You can customize missile and target behaviors, simulation parameters, and more to suit your research needs. ## Configuration Files The main configuration files you will work with are located in the `Assets/StreamingAssets/Configs/` directory. In a deployment context, these files are located in the `micromissiles_Data/StreamingAssets/Configs/` directory. - **Simulation Configurations**: - **`1_salvo_1_hydra_7_drones.json`**: A simple, barebones example of a simulation configuration featuring a single salvo in a 7-on-7 scenario. - **`3_salvo_10_hydra_200_drones.json`**: A more complex example with three salvos, illustrating a 210-on-200 scenario. This demonstrates how to set up multiple salvos within the simulation. - **C# Script**: [`SimulationConfig.cs`](Assets/Scripts/Config/SimulationConfig.cs) - **Model Configurations** (found in `Assets/StreamingAssets/Configs/Models/`): - **`micromissile.json`** - **`hydra70.json`** - **`drone_target.json`** - **C# Script**: [`StaticConfig.cs`](Assets/Scripts/Config/StaticConfig.cs) ### File Locations Development context: - **Simulation Configurations**: `Assets/StreamingAssets/Configs/` - **Model Configurations**: `Assets/StreamingAssets/Configs/Models/` Deployment context: - **Simulation Configurations**: `micromissiles_Data/StreamingAssets/Configs/` - **Model Configurations**: `micromissiles_Data/StreamingAssets/Configs/Models/` ## Overview of Simulation Configurations ### Simulation Configuration Examples The simulation configurations are defined in JSON files that specify the initial setup for missiles and targets. #### `1_salvo_1_hydra_7_drones.json` This is a basic configuration featuring a single salvo with one missile type (`HYDRA_70`) and seven target drones. ```json:Assets/StreamingAssets/Configs/1_salvo_1_hydra_7_drones.json startLine: 1 endLine: 51 ``` #### `3_salvo_10_hydra_200_drones.json` This configuration demonstrates a more complex scenario with three salvos, each launching ten `HYDRA_70` missiles at different times against 200 target drones. This results in a total of 210 missiles (including submunitions) engaging 200 targets. ```json:Assets/StreamingAssets/Configs/3_salvo_10_hydra_200_drones.json startLine: 1 endLine: 100 ``` **Key Differences Between the Examples**: - **Number of Salvos**: The `3_salvo_10_hydra_200_drones.json` file includes multiple salvos by adding multiple entries in the `missile_swarm_configs` array, each with its own `launch_time`. - **Scale of Engagement**: The second example scales up both the number of missiles and targets, demonstrating how to configure large-scale simulations. **Achieving Multiple Salvos**: Multiple salvos are achieved by: - Adding multiple configurations in the `missile_swarm_configs` array. - Specifying different `launch_time` values in the `dynamic_config` for each salvo to control when they launch. ### Key Configuration Parameters - **`timeScale`**: Adjusts the speed of the simulation. - **`missile_swarm_configs`**: Contains settings for missile swarms. Each entry represents a salvo. - **`target_swarm_configs`**: Contains settings for target swarms. #### Within Each Swarm Configuration - **`num_agents`**: Number of agents (missiles or targets) in the swarm. - **`agent_config`**: Settings for each agent, including: - **`missile_type`** / **`target_type`**: Defines the type of missile or target. - **`initial_state`**: Sets the starting position, rotation, and velocity. - **`standard_deviation`**: Adds random noise to initial states for variability. - **`dynamic_config`**: Time-dependent settings like `launch_time` and sensor configurations. - **`submunitions_config`**: Details for any submunitions (e.g., micromissiles deployed by a larger missile). ### Adding or Modifying Agents 1. **Add a New Swarm Configuration**: To introduce a new missile or target swarm (or an additional salvo), create a new entry in `missile_swarm_configs` or `target_swarm_configs`. ```json { "num_agents": 5, "agent_config": { "missile_type": "MICROMISSILE", // Additional configurations... "dynamic_config": { "launch_config": { "launch_time": 15 }, // Other dynamic settings... } } } ``` - **`launch_time`** in `dynamic_config` controls when this swarm (or salvo) is deployed. 2. **Modify Existing Configurations**: Adjust parameters like `num_agents`, `initial_state`, or `dynamic_config` to change the behavior of existing agents or salvos. ## Model Configurations The model configurations define the physical and performance characteristics of missile and target models. The default models provided can be customized to suit your research needs. ### Available Models The `Models` directory contains the following default model configurations: - **`micromissile.json`** - **`hydra70.json`** - **`drone_target.json`** These JSON files serve as templates and can be tweaked to modify the behavior of the corresponding models. ### Editing Model Configurations #### Example: `micromissile.json` This file defines parameters for the micromissile model. ```json:Assets/StreamingAssets/Configs/Models/micromissile.json startLine: 1 endLine: 25 ``` **Configurable Parameters**: - **`accelerationConfig`**: Controls acceleration characteristics. - **`boostConfig`**: Settings for the boost phase of the missile. - **`liftDragConfig`**: Aerodynamic properties. - **`bodyConfig`**: Physical attributes like mass and area. - **`hitConfig`**: Collision detection and damage properties. ### Modifying Parameters You can tweak the parameters in these model files to adjust performance. For example: - **Increase Acceleration**: Modify `maxReferenceAcceleration` in `accelerationConfig`. - **Change Mass**: Adjust the `mass` value in `bodyConfig`. - **Alter Aerodynamics**: Tweak `liftCoefficient` and `dragCoefficient` in `liftDragConfig`. ### Adding New Models To define a new missile or target model: 1. **Create a New JSON File** in `Assets/StreamingAssets/Configs/Models/`. 2. **Define Model Parameters** similar to the existing model files. 3. **Update the Code** to recognize and load the new model if necessary. **Note**: Ensure that any new parameters added to the model configuration are reflected in the corresponding C# classes. ## Relevant C# Scripts ### `SimulationConfig.cs` This script defines the data structures used to interpret the JSON simulation configuration files. ```csharp:Assets/Scripts/Config/SimulationConfig.cs startLine: 1 endLine: 112 ``` **Classes**: - `SimulationConfig`: Contains all simulation settings. - `SwarmConfig`: Represents a group of agents (missiles or targets). - `AgentConfig`: Configuration for individual agents. **Enums**: - `MissileType`, `TargetType`, and `SensorType` define available types. #### Editing Enums To add new missile or target types, update the enums accordingly: ```csharp:Assets/Scripts/Config/SimulationConfig.cs startLine: 127 endLine: 129 ``` ### `StaticConfig.cs` This script defines the classes corresponding to the model configuration JSON structure. ```csharp:Assets/Scripts/Config/StaticConfig.cs startLine: 1 endLine: 181 ``` **Updating Classes**: If you add new parameters to the JSON model files, ensure the corresponding classes in `StaticConfig.cs` are updated to include these new fields. ## Using the Deployment Build When using the deployment build: - **Include Required Configuration Files**: Ensure all necessary JSON configuration files are present in the `StreamingAssets/Configs/` directory. - **Adjust Simulations Without Rebuilding**: Modify the JSON files to change simulation parameters without needing to rebuild the application. --- **Note**: Always back up configuration files before making significant changes. Incorrect configurations can lead to simulation errors. For further assistance, refer to the comments and documentation within the code files: - [`SimManager.cs`](Assets/Scripts/SimManager.cs): Manages simulation state and agent creation. - [`InputManager.cs`](Assets/Scripts/Managers/InputManager.cs): Handles user input and interactions. --- *This guide aims to help you set up and customize the simulation project effectively. If you encounter any issues or have questions, please reach out to the project maintainers.* ```