using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BotStatusDialog : UIDialog
{
    // Start is called before the first frame update
    public override void Start()
    {
        base.Start();


        UISelectableEntry missiles = CreateSelectableEntry();
        missiles.SetTextContent(new List<string>(new string[] { "Interceptors" }));
        missiles.SetIsSelectable(false);

        UISelectableEntry submunitions = CreateSelectableEntry();
        submunitions.SetTextContent(new List<string>(new string[] { "Submunitions" }));
        submunitions.SetIsSelectable(false);

        UISelectableEntry targets = CreateSelectableEntry();
        targets.SetTextContent(new List<string>(new string[] { "Threats" }));
        targets.SetIsSelectable(false);

        SetDialogEntries(new List<UISelectableEntry>(new UISelectableEntry[] { missiles, submunitions, targets }));

        AddDialogTab("All", () => { });

    }

    // Update is called once per frame
    void Update()
    {
        
    }
}