name: Build project on: [push, pull_request] jobs: buildForAllSupportedPlatforms: name: Build for ${{ matrix.targetPlatform }} runs-on: ubuntu-latest strategy: fail-fast: false matrix: targetPlatform: - StandaloneOSX # Build a macOS standalone (Intel 64-bit). - StandaloneWindows64 # Build a Windows 64-bit standalone. steps: - uses: actions/checkout@v4 with: fetch-depth: 0 lfs: false - uses: actions/cache@v3 with: path: Library key: Library-${{ matrix.targetPlatform }} restore-keys: Library- - if: matrix.targetPlatform == 'Android' uses: jlumbroso/free-disk-space@v1.3.1 - uses: game-ci/unity-builder@v4 env: UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} with: targetPlatform: ${{ matrix.targetPlatform }} - uses: actions/upload-artifact@v3 with: name: Build-${{ matrix.targetPlatform }} path: build/${{ matrix.targetPlatform }}