using System.Collections; using System.Collections.Generic; using UnityEngine; public class DroneTarget : Threat { // Start is called before the first frame update protected override void Start() { base.Start(); } // Update is called once per frame protected override void FixedUpdate() { base.FixedUpdate(); } protected override void UpdateReady(double deltaTime) {} protected override void UpdateBoost(double deltaTime) {} protected override void UpdateMidCourse(double deltaTime) {} }