using System.Collections; using System.Collections.Generic; using UnityEngine; public class BotStatusDialog : UIDialog { // Start is called before the first frame update public override void Start() { base.Start(); UISelectableEntry missiles = CreateSelectableEntry(); missiles.SetTextContent(new List(new string[] { "Missiles" })); missiles.SetIsSelectable(false); UISelectableEntry submunitions = CreateSelectableEntry(); submunitions.SetTextContent(new List(new string[] { "Submunitions" })); submunitions.SetIsSelectable(false); UISelectableEntry targets = CreateSelectableEntry(); targets.SetTextContent(new List(new string[] { "Targets" })); targets.SetIsSelectable(false); SetDialogEntries(new List(new UISelectableEntry[] { missiles, submunitions, targets })); AddDialogTab("All", () => { }); } // Update is called once per frame void Update() { } }