using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using System.Collections; public class SanityTest { [Test] public void SanityTestSimplePasses() { // Use the Assert class to test conditions Assert.Pass("This test passes."); } // A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use // `yield return null;` to skip a frame. [UnityTest] public IEnumerator SanityTestWithEnumeratorPasses() { // Use the Assert class to test conditions. // Use yield to skip a frame. yield return null; Assert.Pass("This test passes after skipping a frame."); } }