using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; [RequireComponent(typeof(UIElementMouseCapturer))] public class UIElementDragger : EventTrigger { public override void OnDrag(PointerEventData eventData) { transform.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y); } }