Fix missing assemblies, add ifdef for UNITY_EDITOR
Editor scripts require ifdef UNITY_EDITOR so as to not be compiled
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@@ -3,6 +3,7 @@ using UnityEditor;
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using System;
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using System.Collections.Generic;
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#if UNITY_EDITOR
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public class GenerateCone : EditorWindow {
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private int sides = 16;
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private float baseRadius = 1f;
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@@ -139,4 +140,5 @@ public class GenerateCone : EditorWindow {
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}
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return sum / vertices.Count;
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}
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}
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}
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#endif
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