Fix compensating acceleration input for gravity
This commit is contained in:
@@ -26,7 +26,7 @@ public class Hydra70 : Missile
|
||||
{
|
||||
Vector3 accelerationInput = Vector3.zero;
|
||||
// Calculate and set the total acceleration
|
||||
Vector3 acceleration = CalculateAcceleration(accelerationInput, compensateForGravity: true);
|
||||
Vector3 acceleration = CalculateAcceleration(accelerationInput);
|
||||
GetComponent<Rigidbody>().AddForce(acceleration, ForceMode.Acceleration);
|
||||
_acceleration = acceleration;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user