Rework of SimulationConfig to load JSON from StreamingAssets\Configs
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fileFormatVersion: 2
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@ -0,0 +1,98 @@
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syntax = "proto3";
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package SimulationConfigProto;
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message ProtobufConfig {
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double step_time = 1;
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repeated MissileConfigProto missile_configs = 2;
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repeated TargetConfigProto target_configs = 3;
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}
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enum MissileTypeProto {
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HYDRA_70 = 0;
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MICROMISSILE = 1;
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}
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enum TargetTypeProto {
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DRONE = 0;
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MISSILE = 1;
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}
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enum ConfigColorProto {
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BLUE = 0;
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GREEN = 1;
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RED = 2;
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}
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enum LineStyleProto {
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DOTTED = 0;
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SOLID = 1;
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}
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enum MarkerProto {
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TRIANGLE_UP = 0;
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TRIANGLE_DOWN = 1;
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SQUARE = 2;
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}
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enum SensorTypeProto {
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IDEAL = 0;
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}
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message Vector3Proto {
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double x = 1;
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double y = 2;
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double z = 3;
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}
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message InitialStateProto {
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Vector3Proto position = 1;
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Vector3Proto velocity = 2;
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}
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message LaunchConfigProto {
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double launch_time = 1;
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}
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message SensorConfigProto {
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SensorTypeProto type = 1;
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double frequency = 2;
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}
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message DynamicConfigProto {
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LaunchConfigProto launch_config = 1;
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SensorConfigProto sensor_config = 2;
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}
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message PlottingConfigProto {
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ConfigColorProto color = 1;
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LineStyleProto linestyle = 2;
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MarkerProto marker = 3;
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}
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message SubmunitionAgentConfigProto {
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MissileTypeProto missile_type = 1;
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InitialStateProto initial_state = 2;
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DynamicConfigProto dynamic_config = 3;
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PlottingConfigProto plotting_config = 4;
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}
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message SubmunitionsConfigProto {
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int32 num_submunitions = 1;
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LaunchConfigProto launch_config = 2;
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SubmunitionAgentConfigProto agent_config = 3;
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}
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message MissileConfigProto {
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MissileTypeProto missile_type = 1;
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InitialStateProto initial_state = 2;
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DynamicConfigProto dynamic_config = 3;
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PlottingConfigProto plotting_config = 4;
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SubmunitionsConfigProto submunitions_config = 5;
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}
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message TargetConfigProto {
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TargetTypeProto target_type = 1;
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InitialStateProto initial_state = 2;
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PlottingConfigProto plotting_config = 3;
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}
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@ -1,8 +1,7 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 6d7c61b7d025c9b49b3410fd1195a525
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guid: a739996d4385c0f408a96e21ca42a239
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NativeFormatImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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assetBundleVariant:
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assetBundleVariant:
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@ -2626,6 +2626,37 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!1 &1960520300
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1960520301}
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m_Layer: 0
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m_Name: GameObject
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1960520301
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1960520300}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1715.5709, y: 1660.0452, z: 811.7122}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2052906803
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--- !u!1 &2052906803
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2705,3 +2736,4 @@ SceneRoots:
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- {fileID: 1255004942}
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- {fileID: 1255004942}
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- {fileID: 564968303}
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- {fileID: 564968303}
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- {fileID: 1457077473}
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- {fileID: 1457077473}
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- {fileID: 1960520301}
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@ -0,0 +1,117 @@
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using System.IO;
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using UnityEngine;
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using Newtonsoft.Json;
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public static class ConfigLoader {
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public static SimulationConfig LoadSimulationConfig(string configFileName) {
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string configFilePath = Path.Combine(Application.streamingAssetsPath, "Configs", configFileName);
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if (File.Exists(configFilePath)) {
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string json = File.ReadAllText(configFilePath);
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SimulationConfig config = JsonConvert.DeserializeObject<SimulationConfig>(json, new JsonSerializerSettings {
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Converters = { new Newtonsoft.Json.Converters.StringEnumConverter() }
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});
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return config;
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} else {
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Debug.LogError($"Configuration file not found at path: {configFilePath}");
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return null;
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}
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}
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public static void PrintSimulationConfig(SimulationConfig config)
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{
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if (config == null)
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{
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Debug.Log("SimulationConfig is null");
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return;
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}
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Debug.Log("SimulationConfig:");
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Debug.Log($"Time Scale: {config.timeScale}");
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Debug.Log("Missile Swarm Configurations:");
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for (int i = 0; i < config.missile_swarm_configs.Count; i++)
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{
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PrintSwarmConfig(config.missile_swarm_configs[i], $"Missile Swarm {i + 1}");
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}
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Debug.Log("Target Swarm Configurations:");
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for (int i = 0; i < config.target_swarm_configs.Count; i++)
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{
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PrintSwarmConfig(config.target_swarm_configs[i], $"Target Swarm {i + 1}");
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}
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}
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private static void PrintSwarmConfig(SwarmConfig swarmConfig, string swarmName)
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{
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Debug.Log($"{swarmName}:");
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Debug.Log($" Number of Agents: {swarmConfig.num_agents}");
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PrintAgentConfig(swarmConfig.agent_config);
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}
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private static void PrintAgentConfig(AgentConfig agentConfig)
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{
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Debug.Log(" Agent Configuration:");
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Debug.Log($" Missile Type: {agentConfig.missile_type}");
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Debug.Log($" Target Type: {agentConfig.target_type}");
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PrintInitialState(agentConfig.initial_state);
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PrintStandardDeviation(agentConfig.standard_deviation);
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PrintDynamicConfig(agentConfig.dynamic_config);
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PrintPlottingConfig(agentConfig.plotting_config);
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PrintSubmunitionsConfig(agentConfig.submunitions_config);
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}
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private static void PrintInitialState(InitialState initialState)
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{
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Debug.Log(" Initial State:");
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Debug.Log($" Position: {initialState.position}");
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Debug.Log($" Rotation: {initialState.rotation}");
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Debug.Log($" Velocity: {initialState.velocity}");
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}
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private static void PrintStandardDeviation(StandardDeviation standardDeviation)
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{
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Debug.Log(" Standard Deviation:");
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Debug.Log($" Position: {standardDeviation.position}");
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Debug.Log($" Velocity: {standardDeviation.velocity}");
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}
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private static void PrintDynamicConfig(DynamicConfig dynamicConfig)
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{
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Debug.Log(" Dynamic Configuration:");
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Debug.Log($" Launch Time: {dynamicConfig.launch_config.launch_time}");
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Debug.Log($" Sensor Type: {dynamicConfig.sensor_config.type}");
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Debug.Log($" Sensor Frequency: {dynamicConfig.sensor_config.frequency}");
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}
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private static void PrintPlottingConfig(PlottingConfig plottingConfig)
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{
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Debug.Log(" Plotting Configuration:");
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Debug.Log($" Color: {plottingConfig.color}");
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Debug.Log($" Line Style: {plottingConfig.linestyle}");
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Debug.Log($" Marker: {plottingConfig.marker}");
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}
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private static void PrintSubmunitionsConfig(SubmunitionsConfig submunitionsConfig)
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{
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if (submunitionsConfig == null)
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{
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Debug.Log(" Submunitions Configuration: None");
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return;
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}
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Debug.Log(" Submunitions Configuration:");
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Debug.Log($" Number of Submunitions: {submunitionsConfig.num_submunitions}");
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Debug.Log($" Launch Time: {submunitionsConfig.launch_config.launch_time}");
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PrintSubmunitionAgentConfig(submunitionsConfig.agent_config);
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}
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private static void PrintSubmunitionAgentConfig(SubmunitionAgentConfig agentConfig)
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{
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Debug.Log(" Submunition Agent Configuration:");
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Debug.Log($" Missile Type: {agentConfig.missile_type}");
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PrintInitialState(agentConfig.initial_state);
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PrintStandardDeviation(agentConfig.standard_deviation);
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PrintDynamicConfig(agentConfig.dynamic_config);
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PrintPlottingConfig(agentConfig.plotting_config);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: da3b9eead33b94a4f8df7a4af7a79d49
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,9 +1,12 @@
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using System.Collections;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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[CreateAssetMenu(fileName = "SimulationConfig", menuName = "Simulation/Config", order = 1)]
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public class SimulationConfig : ScriptableObject {
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[Serializable]
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public class SimulationConfig {
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[Header("Simulation Settings")]
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[Header("Simulation Settings")]
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public float timeScale = 0.05f;
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public float timeScale = 0.05f;
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@ -14,19 +17,19 @@ public class SimulationConfig : ScriptableObject {
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public List<SwarmConfig> target_swarm_configs = new List<SwarmConfig>();
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public List<SwarmConfig> target_swarm_configs = new List<SwarmConfig>();
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}
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}
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[System.Serializable]
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[Serializable]
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public class DynamicConfig {
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public class DynamicConfig {
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public LaunchConfig launch_config;
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public LaunchConfig launch_config;
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public SensorConfig sensor_config;
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public SensorConfig sensor_config;
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}
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}
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[System.Serializable]
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[Serializable]
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public class SwarmConfig {
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public class SwarmConfig {
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public int num_agents;
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public int num_agents;
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public AgentConfig agent_config;
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public AgentConfig agent_config;
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}
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}
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[System.Serializable]
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[Serializable]
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public class AgentConfig {
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public class AgentConfig {
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public MissileType missile_type;
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public MissileType missile_type;
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public TargetType target_type;
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public TargetType target_type;
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standard_deviation = submunitionConfig.standard_deviation,
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standard_deviation = submunitionConfig.standard_deviation,
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dynamic_config = submunitionConfig.dynamic_config,
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dynamic_config = submunitionConfig.dynamic_config,
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plotting_config = submunitionConfig.plotting_config,
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plotting_config = submunitionConfig.plotting_config,
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// Set other fields as needed, using default values if not present in SubmunitionAgentConfig
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// Set other fields as needed, using default values if not present in SubmunitionAgentConfig
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target_type = TargetType.DRONE, // Or another default value
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target_type = TargetType.DRONE, // Or another default value
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submunitions_config = null // Or a default value if needed
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submunitions_config = null // Or a default value if needed
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}
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}
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}
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}
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[System.Serializable]
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[Serializable]
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public class InitialState {
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public class InitialState {
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public Vector3 position;
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public Vector3 position;
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public Vector3 rotation;
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public Vector3 rotation;
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public Vector3 velocity;
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public Vector3 velocity;
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}
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}
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[System.Serializable]
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[Serializable]
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public class StandardDeviation {
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public class StandardDeviation {
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public Vector3 position;
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public Vector3 position;
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public Vector3 velocity;
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public Vector3 velocity;
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}
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}
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[System.Serializable]
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[Serializable]
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public class LaunchConfig {
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public class LaunchConfig {
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public float launch_time;
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public float launch_time;
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}
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}
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[System.Serializable]
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[Serializable]
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public class PlottingConfig {
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public class PlottingConfig {
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public Color color;
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public ConfigColor color;
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public LineStyle linestyle;
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public LineStyle linestyle;
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public Marker marker;
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public Marker marker;
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}
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}
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[System.Serializable]
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[Serializable]
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public class SubmunitionsConfig {
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public class SubmunitionsConfig {
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public int num_submunitions;
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public int num_submunitions;
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public LaunchConfig launch_config;
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public LaunchConfig launch_config;
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public SubmunitionAgentConfig agent_config;
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public SubmunitionAgentConfig agent_config;
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}
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}
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[System.Serializable]
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[Serializable]
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public class SubmunitionAgentConfig {
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public class SubmunitionAgentConfig {
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public MissileType missile_type;
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public MissileType missile_type;
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public InitialState initial_state;
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public InitialState initial_state;
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@ -92,13 +94,13 @@ public class SubmunitionAgentConfig {
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public PlottingConfig plotting_config;
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public PlottingConfig plotting_config;
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||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[Serializable]
|
||||||
public class SensorConfig {
|
public class SensorConfig {
|
||||||
public SensorType type;
|
public SensorType type;
|
||||||
public float frequency;
|
public float frequency;
|
||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[Serializable]
|
||||||
public class TargetConfig {
|
public class TargetConfig {
|
||||||
public TargetType target_type;
|
public TargetType target_type;
|
||||||
public InitialState initial_state;
|
public InitialState initial_state;
|
||||||
|
@ -106,14 +108,16 @@ public class TargetConfig {
|
||||||
public string prefabName;
|
public string prefabName;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Enums
|
||||||
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public enum MissileType { HYDRA_70, MICROMISSILE }
|
public enum MissileType { HYDRA_70, MICROMISSILE }
|
||||||
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public enum TargetType { DRONE, MISSILE }
|
public enum TargetType { DRONE, MISSILE }
|
||||||
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public enum ConfigColor { BLUE, GREEN, RED }
|
public enum ConfigColor { BLUE, GREEN, RED }
|
||||||
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public enum LineStyle { DOTTED, SOLID }
|
public enum LineStyle { DOTTED, SOLID }
|
||||||
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public enum Marker { TRIANGLE_UP, TRIANGLE_DOWN, SQUARE }
|
public enum Marker { TRIANGLE_UP, TRIANGLE_DOWN, SQUARE }
|
||||||
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
public enum SensorType { IDEAL }
|
public enum SensorType { IDEAL }
|
|
@ -61,6 +61,8 @@ public class SimManager : MonoBehaviour {
|
||||||
} else {
|
} else {
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
simulationConfig = ConfigLoader.LoadSimulationConfig("seven_missiles_seven_drone_targets.json");
|
||||||
|
Debug.Log(simulationConfig);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
|
|
|
@ -1,193 +0,0 @@
|
||||||
%YAML 1.1
|
|
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%TAG !u! tag:unity3d.com,2011:
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|
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--- !u!114 &11400000
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|
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|
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|
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|
|
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|
|
||||||
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|
|
||||||
agent_config:
|
|
||||||
missile_type: 0
|
|
||||||
target_type: 0
|
|
||||||
initial_state:
|
|
||||||
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|
|
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rotation: {x: -45, y: 0, z: 0}
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|
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velocity: {x: 0, y: 10, z: 10}
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standard_deviation:
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|
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|
||||||
submunitions_config:
|
|
||||||
num_submunitions: 7
|
|
||||||
launch_config:
|
|
||||||
launch_time: 4
|
|
||||||
agent_config:
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|
||||||
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|
||||||
initial_state:
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|
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launch_config:
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marker: 0
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- num_agents: 10
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|
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agent_config:
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||||||
missile_type: 0
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|
||||||
target_type: 0
|
|
||||||
initial_state:
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|
||||||
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standard_deviation:
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velocity: {x: 5, y: 0, z: 1}
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dynamic_config:
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|
||||||
launch_config:
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|
||||||
launch_time: 10
|
|
||||||
sensor_config:
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|
||||||
type: 0
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|
||||||
frequency: 100
|
|
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plotting_config:
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marker: 0
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submunitions_config:
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|
||||||
num_submunitions: 7
|
|
||||||
launch_config:
|
|
||||||
launch_time: 12
|
|
||||||
agent_config:
|
|
||||||
missile_type: 1
|
|
||||||
initial_state:
|
|
||||||
position: {x: -3.2042065, y: 781.2401, z: 1043.2384}
|
|
||||||
rotation: {x: 0, y: 0, z: 0}
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|
||||||
velocity: {x: -72.93396, y: 249.48598, z: 385.07947}
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standard_deviation:
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velocity: {x: 0, y: 0, z: 0}
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dynamic_config:
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|
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launch_config:
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launch_time: 0
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sensor_config:
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plotting_config:
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- num_agents: 10
|
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agent_config:
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missile_type: 0
|
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target_type: 0
|
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initial_state:
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|
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rotation: {x: -45, y: 0, z: 0}
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velocity: {x: 0, y: 10, z: 10}
|
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||||||
standard_deviation:
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||||||
position: {x: 10, y: 0, z: 10}
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velocity: {x: 5, y: 0, z: 3}
|
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||||||
dynamic_config:
|
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||||||
launch_config:
|
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||||||
launch_time: 20
|
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sensor_config:
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type: 0
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frequency: 100
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plotting_config:
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linestyle: 0
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marker: 0
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submunitions_config:
|
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||||||
num_submunitions: 7
|
|
||||||
launch_config:
|
|
||||||
launch_time: 23
|
|
||||||
agent_config:
|
|
||||||
missile_type: 1
|
|
||||||
initial_state:
|
|
||||||
position: {x: -246.4463, y: 976.02924, z: 1081.1262}
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velocity: {x: -31.540234, y: 178.44958, z: 249.32939}
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standard_deviation:
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position: {x: 5, y: 5, z: 5}
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velocity: {x: 0, y: 0, z: 0}
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||||||
dynamic_config:
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||||||
launch_config:
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|
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launch_time: 0
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sensor_config:
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type: 0
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frequency: 100
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plotting_config:
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color: {r: 0, g: 0, b: 0, a: 0}
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|
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linestyle: 0
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|
||||||
marker: 0
|
|
||||||
target_swarm_configs:
|
|
||||||
- num_agents: 200
|
|
||||||
agent_config:
|
|
||||||
missile_type: 0
|
|
||||||
target_type: 0
|
|
||||||
initial_state:
|
|
||||||
position: {x: 0, y: 600, z: 6000}
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|
||||||
rotation: {x: 90, y: 0, z: 0}
|
|
||||||
velocity: {x: 0, y: 0, z: -50}
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|
||||||
standard_deviation:
|
|
||||||
position: {x: 1000, y: 200, z: 100}
|
|
||||||
velocity: {x: 0, y: 0, z: 25}
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|
||||||
dynamic_config:
|
|
||||||
launch_config:
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|
||||||
launch_time: 0
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|
||||||
sensor_config:
|
|
||||||
type: 0
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|
||||||
frequency: 0
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|
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plotting_config:
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|
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color: {r: 0, g: 0, b: 0, a: 0}
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|
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linestyle: 0
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|
||||||
marker: 0
|
|
||||||
submunitions_config:
|
|
||||||
num_submunitions: 0
|
|
||||||
launch_config:
|
|
||||||
launch_time: 0
|
|
||||||
agent_config:
|
|
||||||
missile_type: 0
|
|
||||||
initial_state:
|
|
||||||
position: {x: 0, y: 0, z: 0}
|
|
||||||
rotation: {x: 0, y: 0, z: 0}
|
|
||||||
velocity: {x: 0, y: 0, z: 0}
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|
||||||
standard_deviation:
|
|
||||||
position: {x: 0, y: 0, z: 0}
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||||||
velocity: {x: 0, y: 0, z: 0}
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||||||
dynamic_config:
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|
||||||
launch_config:
|
|
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launch_time: 0
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|
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sensor_config:
|
|
||||||
type: 0
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|
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frequency: 0
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|
||||||
plotting_config:
|
|
||||||
color: {r: 0, g: 0, b: 0, a: 0}
|
|
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linestyle: 0
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|
||||||
marker: 0
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|
|
@ -1,109 +0,0 @@
|
||||||
%YAML 1.1
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|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!114 &11400000
|
|
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MonoBehaviour:
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|
||||||
m_EditorClassIdentifier:
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|
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|
|
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missile_swarm_configs:
|
|
||||||
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|
|
||||||
agent_config:
|
|
||||||
missile_type: 1
|
|
||||||
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|
|
||||||
initial_state:
|
|
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||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
dynamic_config:
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|
||||||
launch_config:
|
|
||||||
launch_time: 0
|
|
||||||
sensor_config:
|
|
||||||
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|
||||||
frequency: 0
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|
||||||
plotting_config:
|
|
||||||
color: {r: 0, g: 0, b: 0, a: 0}
|
|
||||||
linestyle: 0
|
|
||||||
marker: 0
|
|
||||||
prefabName:
|
|
||||||
prefabName: Micromissile
|
|
||||||
target_swarm_configs:
|
|
||||||
- num_agents: 200
|
|
||||||
agent_config:
|
|
||||||
missile_type: 0
|
|
||||||
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|
|
||||||
initial_state:
|
|
||||||
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|
|
||||||
rotation: {x: 90, y: 0, z: 0}
|
|
||||||
velocity: {x: 0, y: 0, z: -150}
|
|
||||||
standard_deviation:
|
|
||||||
position: {x: 500, y: 200, z: 100}
|
|
||||||
velocity: {x: 0, y: 0, z: 50}
|
|
||||||
dynamic_config:
|
|
||||||
launch_config:
|
|
||||||
launch_time: 0
|
|
||||||
sensor_config:
|
|
||||||
type: 0
|
|
||||||
frequency: 0
|
|
||||||
plotting_config:
|
|
||||||
color: {r: 0, g: 0, b: 0, a: 0}
|
|
||||||
linestyle: 0
|
|
||||||
marker: 0
|
|
||||||
submunitions_config:
|
|
||||||
num_submunitions: 0
|
|
||||||
launch_config:
|
|
||||||
launch_time: 0
|
|
||||||
agent_config:
|
|
||||||
missile_type: 0
|
|
||||||
initial_state:
|
|
||||||
position: {x: 0, y: 0, z: 0}
|
|
||||||
rotation: {x: 0, y: 0, z: 0}
|
|
||||||
velocity: {x: 0, y: 0, z: 0}
|
|
||||||
standard_deviation:
|
|
||||||
position: {x: 0, y: 0, z: 0}
|
|
||||||
velocity: {x: 0, y: 0, z: 0}
|
|
||||||
dynamic_config:
|
|
||||||
launch_config:
|
|
||||||
launch_time: 0
|
|
||||||
sensor_config:
|
|
||||||
type: 0
|
|
||||||
frequency: 0
|
|
||||||
plotting_config:
|
|
||||||
color: {r: 0, g: 0, b: 0, a: 0}
|
|
||||||
linestyle: 0
|
|
||||||
marker: 0
|
|
||||||
prefabName:
|
|
||||||
prefabName: DroneTarget
|
|
|
@ -1,105 +0,0 @@
|
||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!114 &11400000
|
|
||||||
MonoBehaviour:
|
|
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|
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m_Script: {fileID: 11500000, guid: 79f1fe138866d6a40b209a4edcf2ee06, type: 3}
|
|
||||||
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|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
timeScale: 1
|
|
||||||
missile_swarm_configs:
|
|
||||||
- num_agents: 1
|
|
||||||
agent_config:
|
|
||||||
missile_type: 0
|
|
||||||
target_type: 0
|
|
||||||
initial_state:
|
|
||||||
position: {x: 0, y: 20, z: 0}
|
|
||||||
rotation: {x: -45, y: 0, z: 0}
|
|
||||||
velocity: {x: 0, y: 10, z: 10}
|
|
||||||
standard_deviation:
|
|
||||||
position: {x: 10, y: 0, z: 10}
|
|
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velocity: {x: 5, y: 0, z: 1}
|
|
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dynamic_config:
|
|
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launch_config:
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launch_time: 0
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sensor_config:
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|
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frequency: 100
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plotting_config:
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submunitions_config:
|
|
||||||
num_submunitions: 7
|
|
||||||
launch_config:
|
|
||||||
launch_time: 4
|
|
||||||
agent_config:
|
|
||||||
missile_type: 1
|
|
||||||
initial_state:
|
|
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0}
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velocity: {x: 0, y: 0, z: 0}
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standard_deviation:
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position: {x: 5, y: 5, z: 5}
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velocity: {x: 0, y: 0, z: 0}
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|
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dynamic_config:
|
|
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launch_config:
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|
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launch_time: 0
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|
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sensor_config:
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|
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type: 0
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frequency: 100
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plotting_config:
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color: {r: 0, g: 0, b: 0, a: 0}
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linestyle: 0
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marker: 0
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target_swarm_configs:
|
|
||||||
- num_agents: 7
|
|
||||||
agent_config:
|
|
||||||
missile_type: 0
|
|
||||||
target_type: 0
|
|
||||||
initial_state:
|
|
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position: {x: 0, y: 600, z: 6000}
|
|
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rotation: {x: 90, y: 0, z: 0}
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velocity: {x: 0, y: 0, z: -50}
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standard_deviation:
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|
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position: {x: 1000, y: 200, z: 100}
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velocity: {x: 0, y: 0, z: 25}
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|
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dynamic_config:
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launch_config:
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|
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launch_time: 0
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sensor_config:
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type: 0
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frequency: 0
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plotting_config:
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color: {r: 0, g: 0, b: 0, a: 0}
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linestyle: 0
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marker: 0
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submunitions_config:
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num_submunitions: 0
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launch_config:
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|
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launch_time: 0
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agent_config:
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missile_type: 0
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initial_state:
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0}
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|
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velocity: {x: 0, y: 0, z: 0}
|
|
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standard_deviation:
|
|
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position: {x: 0, y: 0, z: 0}
|
|
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velocity: {x: 0, y: 0, z: 0}
|
|
||||||
dynamic_config:
|
|
||||||
launch_config:
|
|
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launch_time: 0
|
|
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sensor_config:
|
|
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type: 0
|
|
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frequency: 0
|
|
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plotting_config:
|
|
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color: {r: 0, g: 0, b: 0, a: 0}
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linestyle: 0
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marker: 0
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@ -1,8 +1,8 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: b7e9e8f13e8db0f47a33344c45790f20
|
guid: 4357e847dbac6fc47886c005b4206b1f
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||||||
NativeFormatImporter:
|
folderAsset: yes
|
||||||
|
DefaultImporter:
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externalObjects: {}
|
externalObjects: {}
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mainObjectFileID: 11400000
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|
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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assetBundleVariant:
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assetBundleVariant:
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|
fileFormatVersion: 2
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guid: 70b0ca10540c7004da69662c480a00cc
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|
folderAsset: yes
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DefaultImporter:
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|
externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
@ -0,0 +1,99 @@
|
||||||
|
{
|
||||||
|
"timeScale": 1,
|
||||||
|
"missile_swarm_configs": [
|
||||||
|
{
|
||||||
|
"num_agents": 1,
|
||||||
|
"agent_config": {
|
||||||
|
"missile_type": "HYDRA_70",
|
||||||
|
"target_type": "DRONE",
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|
"initial_state": {
|
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|
"position": { "x": 0, "y": 20, "z": 0 },
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|
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|
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},
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|
"standard_deviation": {
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|
"velocity": { "x": 5, "y": 0, "z": 1 }
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||||||
|
},
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"dynamic_config": {
|
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|
"launch_config": { "launch_time": 0 },
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"sensor_config": {
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|
"type": "IDEAL",
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|
"frequency": 100
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|
}
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||||||
|
},
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||||||
|
"submunitions_config": {
|
||||||
|
"num_submunitions": 7,
|
||||||
|
"launch_config": { "launch_time": 4 },
|
||||||
|
"agent_config": {
|
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|
"missile_type": "MICROMISSILE",
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|
"initial_state": {
|
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|
"position": { "x": 0, "y": 0, "z": 0 },
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"rotation": { "x": 0, "y": 0, "z": 0 },
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||||||
|
"velocity": { "x": 0, "y": 0, "z": 0 }
|
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|
},
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"standard_deviation": {
|
||||||
|
"position": { "x": 5, "y": 5, "z": 5 },
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"velocity": { "x": 0, "y": 0, "z": 0 }
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},
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"dynamic_config": {
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"launch_config": { "launch_time": 0 },
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"sensor_config": {
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|
"type": "IDEAL",
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||||||
|
"frequency": 100
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}
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|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"target_swarm_configs": [
|
||||||
|
{
|
||||||
|
"num_agents": 7,
|
||||||
|
"agent_config": {
|
||||||
|
"missile_type": "HYDRA_70",
|
||||||
|
"target_type": "DRONE",
|
||||||
|
"initial_state": {
|
||||||
|
"position": { "x": 0, "y": 600, "z": 6000 },
|
||||||
|
"rotation": { "x": 90, "y": 0, "z": 0 },
|
||||||
|
"velocity": { "x": 0, "y": 0, "z": -50 }
|
||||||
|
},
|
||||||
|
"standard_deviation": {
|
||||||
|
"position": { "x": 1000, "y": 200, "z": 100 },
|
||||||
|
"velocity": { "x": 0, "y": 0, "z": 25 }
|
||||||
|
},
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|
"dynamic_config": {
|
||||||
|
"launch_config": { "launch_time": 0 },
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"sensor_config": {
|
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|
"type": "IDEAL",
|
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|
"frequency": 0
|
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|
}
|
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|
},
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|
"submunitions_config": {
|
||||||
|
"num_submunitions": 0,
|
||||||
|
"launch_config": { "launch_time": 0 },
|
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|
"agent_config": {
|
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|
"missile_type": "HYDRA_70",
|
||||||
|
"initial_state": {
|
||||||
|
"position": { "x": 0, "y": 0, "z": 0 },
|
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|
"rotation": { "x": 0, "y": 0, "z": 0 },
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|
"velocity": { "x": 0, "y": 0, "z": 0 }
|
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|
},
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|
"standard_deviation": {
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"position": { "x": 0, "y": 0, "z": 0 },
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|
"velocity": { "x": 0, "y": 0, "z": 0 }
|
||||||
|
},
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|
"dynamic_config": {
|
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|
"launch_config": { "launch_time": 0 },
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|
"sensor_config": {
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|
"type": "IDEAL",
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|
"frequency": 0
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|
}
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|
}
|
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|
}
|
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|
}
|
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|
}
|
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|
}
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|
]
|
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|
}
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|
@ -0,0 +1,7 @@
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|
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,6 +3,7 @@
|
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"com.unity.collab-proxy": "2.5.1",
|
"com.unity.collab-proxy": "2.5.1",
|
||||||
"com.unity.feature.development": "1.0.1",
|
"com.unity.feature.development": "1.0.1",
|
||||||
"com.unity.ide.cursor": "https://github.com/boxqkrtm/com.unity.ide.cursor.git",
|
"com.unity.ide.cursor": "https://github.com/boxqkrtm/com.unity.ide.cursor.git",
|
||||||
|
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||||
"com.unity.render-pipelines.universal": "14.0.11",
|
"com.unity.render-pipelines.universal": "14.0.11",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.7.6",
|
"com.unity.timeline": "1.7.6",
|
||||||
|
|
|
@ -86,6 +86,13 @@
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
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},
|
},
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|
"com.unity.nuget.newtonsoft-json": {
|
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|
"version": "3.2.1",
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|
"depth": 0,
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|
"source": "registry",
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|
"dependencies": {},
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|
"url": "https://packages.unity.com"
|
||||||
|
},
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"com.unity.performance.profile-analyzer": {
|
"com.unity.performance.profile-analyzer": {
|
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"version": "1.2.2",
|
"version": "1.2.2",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
|
Loading…
Reference in New Issue