Added orbit camera controller for game view
Play/pause toggled with SPACE navigate camera with mouse and WASD (forward/right) + EQ (up)
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@@ -9,8 +9,8 @@ public class DroneTarget : Target {
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}
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// Update is called once per frame
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protected override void Update() {
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base.Update();
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protected override void FixedUpdate() {
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base.FixedUpdate();
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}
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protected override void UpdateReady(double deltaTime) {}
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@@ -11,7 +11,7 @@ public abstract class Target : Agent {
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base.Start();
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}
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protected override void Update() {
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base.Update();
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protected override void FixedUpdate() {
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base.FixedUpdate();
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}
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}
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