Bump to Unity 6000.0.20f1 (preview)
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@@ -45,7 +45,7 @@ public class IdealSensor : Sensor {
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// Calculate relative position and velocity
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Vector3 relativePosition = target.transform.position - transform.position;
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Vector3 relativeVelocity = target.GetVelocity() - GetComponent<Rigidbody>().velocity;
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Vector3 relativeVelocity = target.GetVelocity() - GetComponent<Rigidbody>().linearVelocity;
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// Calculate range rate (radial velocity)
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velocitySensorOutput.range = Vector3.Dot(relativeVelocity, relativePosition.normalized);
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