Bump to Unity 6000.0.20f1 (preview)

This commit is contained in:
Daniel Lovell
2024-09-25 17:51:44 -07:00
parent 55ece560a1
commit a829a05264
78 changed files with 49011 additions and 543 deletions

View File

@@ -45,7 +45,7 @@ public class IdealSensor : Sensor {
// Calculate relative position and velocity
Vector3 relativePosition = target.transform.position - transform.position;
Vector3 relativeVelocity = target.GetVelocity() - GetComponent<Rigidbody>().velocity;
Vector3 relativeVelocity = target.GetVelocity() - GetComponent<Rigidbody>().linearVelocity;
// Calculate range rate (radial velocity)
velocitySensorOutput.range = Vector3.Dot(relativeVelocity, relativePosition.normalized);