Refactor "Missile" -> "Interceptor"

This commit is contained in:
Daniel Lovell
2024-09-24 19:59:25 -07:00
parent bbb2dba1ed
commit a29efbb4ca
23 changed files with 155 additions and 158 deletions

View File

@@ -11,7 +11,7 @@ public class BotStatusDialog : UIDialog
UISelectableEntry missiles = CreateSelectableEntry();
missiles.SetTextContent(new List<string>(new string[] { "Missiles" }));
missiles.SetTextContent(new List<string>(new string[] { "Interceptors" }));
missiles.SetIsSelectable(false);
UISelectableEntry submunitions = CreateSelectableEntry();

View File

@@ -5,18 +5,15 @@ using UnityEngine.EventSystems;
public class UIElementMouseCapturer : EventTrigger
{
private bool _hasPointerEntered = false;
public override void OnPointerEnter(PointerEventData eventData)
{
InputManager.Instance.mouseActive = false;
_hasPointerEntered = true;
base.OnPointerEnter(eventData);
}
public override void OnPointerExit(PointerEventData eventData)
{
InputManager.Instance.mouseActive = true;
_hasPointerEntered = false;
base.OnPointerExit(eventData);
}