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@@ -2,29 +2,20 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DroneTarget : Target
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{
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// Start is called before the first frame update
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protected override void Start()
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{
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base.Start();
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}
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public class DroneTarget : Target {
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// Start is called before the first frame update
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protected override void Start() {
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base.Start();
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}
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// Update is called once per frame
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protected override void Update()
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{
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base.Update();
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}
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// Update is called once per frame
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protected override void Update() {
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base.Update();
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}
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protected override void UpdateReady(double deltaTime) {
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protected override void UpdateReady(double deltaTime) {}
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}
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protected override void UpdateBoost(double deltaTime) {}
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protected override void UpdateBoost(double deltaTime) {
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}
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protected override void UpdateMidCourse(double deltaTime) {
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}
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protected override void UpdateMidCourse(double deltaTime) {}
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}
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@@ -2,17 +2,10 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MissileTarget : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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public class MissileTarget : MonoBehaviour {
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// Start is called before the first frame update
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void Start() {}
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// Update is called once per frame
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void Update()
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{
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}
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// Update is called once per frame
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void Update() {}
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}
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@@ -2,17 +2,16 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Target : Agent
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{
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public override bool IsAssignable() {
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return false;
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}
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public abstract class Target : Agent {
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public override bool IsAssignable() {
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return false;
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}
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protected override void Start() {
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base.Start();
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}
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protected override void Start() {
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base.Start();
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}
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protected override void Update() {
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base.Update();
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}
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protected override void Update() {
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base.Update();
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}
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}
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