Format all files

This commit is contained in:
Titan Yuan
2024-09-13 22:45:25 -07:00
parent df4c8dfbfe
commit 9be43821ef
21 changed files with 1197 additions and 1415 deletions

View File

@@ -4,36 +4,27 @@ using System.Collections;
using System;
// Integrated Air Defense System
public class IADS : MonoBehaviour
{
public class IADS : MonoBehaviour {
public enum TargetStatus { UNASSIGNED, ASSIGNED, HIT, DEGRADED, DESTROYED }
public enum TargetStatus {
UNASSIGNED,
ASSIGNED,
HIT,
DEGRADED,
DESTROYED
}
// Look up target status by unique target ID
public Dictionary<string, TargetStatus> _targetStatusDictionary;
// Look up target status by unique target ID
public Dictionary<string, TargetStatus> _targetStatusDictionary;
private List<Target> _targets;
private List<Target> _targets;
private List<Missile> _missiles;
private List<Missile> _missiles;
private List<Vessel> _vessels;
private List<Vessel> _vessels;
public delegate void RegisterNewTargetDelegate(Target target);
public event RegisterNewTargetDelegate OnRegisterNewTarget;
public delegate void RegisterNewTargetDelegate(Target target);
public event RegisterNewTargetDelegate OnRegisterNewTarget;
void Start()
{
_targets = new List<Target>();
}
void Start() {
_targets = new List<Target>();
}
public void RegisterNewTarget(Target target) {
_targets.Add(target);
OnRegisterNewTarget?.Invoke(target);
}
public void RegisterNewTarget(Target target) {
_targets.Add(target);
OnRegisterNewTarget?.Invoke(target);
}
}

View File

@@ -1,33 +1,27 @@
using UnityEngine;
using System.Collections.Generic;
public class Vessel : MonoBehaviour
{
[SerializeField]
private List<Missile> missileInventory = new List<Missile>();
public class Vessel : MonoBehaviour {
[SerializeField]
private List<Missile> missileInventory = new List<Missile>();
public void AddMissile(Missile missile)
{
if (missile != null)
{
missileInventory.Add(missile);
}
public void AddMissile(Missile missile) {
if (missile != null) {
missileInventory.Add(missile);
}
}
public void RemoveMissile(Missile missile)
{
missileInventory.Remove(missile);
}
public void RemoveMissile(Missile missile) {
missileInventory.Remove(missile);
}
public List<Missile> GetMissileInventory()
{
return new List<Missile>(missileInventory);
}
public List<Missile> GetMissileInventory() {
return new List<Missile>(missileInventory);
}
public int GetMissileCount()
{
return missileInventory.Count;
}
public int GetMissileCount() {
return missileInventory.Count;
}
// Additional methods can be added here as needed
// Additional methods can be added here as needed
}