Reorganization and many improvements of rendering

This commit is contained in:
Daniel Lovell
2024-09-12 10:36:45 -07:00
parent 76b6037ce8
commit 742da94fe9
49 changed files with 1434 additions and 64 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DroneTarget : Target
{
// Start is called before the first frame update
protected override void Start()
{
base.Start();
}
// Update is called once per frame
protected override void Update()
{
base.Update();
}
protected override void UpdateReady(double deltaTime) {
}
protected override void UpdateBoost(double deltaTime) {
}
protected override void UpdateMidCourse(double deltaTime) {
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MissileTarget : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Target : Agent
{
public override bool IsAssignable() {
return false;
}
protected override void Start() {
base.Start();
}
protected override void Update() {
base.Update();
}
}

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