Load static configs from JSON, export build setup
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@@ -17,6 +17,20 @@ public static class ConfigLoader {
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}
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}
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public static StaticConfig LoadStaticConfig(string configFileName) {
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string configFilePath = Path.Combine(Application.streamingAssetsPath, "Configs/Models", configFileName);
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if (File.Exists(configFilePath)) {
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string json = File.ReadAllText(configFilePath);
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StaticConfig config = JsonConvert.DeserializeObject<StaticConfig>(json, new JsonSerializerSettings {
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Converters = { new Newtonsoft.Json.Converters.StringEnumConverter() }
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});
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return config;
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} else {
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Debug.LogError($"Static configuration file not found at path: {configFilePath}");
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return null;
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}
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}
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public static void PrintSimulationConfig(SimulationConfig config)
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{
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if (config == null)
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@@ -1,67 +1,43 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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[System.Serializable]
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[Serializable]
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public class StaticConfig {
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[System.Serializable]
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[Serializable]
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public class AccelerationConfig {
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[Tooltip("Maximum reference acceleration")]
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public float maxReferenceAcceleration = 300f;
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[Tooltip("Reference speed")]
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public float referenceSpeed = 1000f;
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}
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[System.Serializable]
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[Serializable]
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public class BoostConfig {
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[Tooltip("Boost time in seconds")]
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public float boostTime = 0.3f;
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[Tooltip("Boost acceleration")]
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public float boostAcceleration = 350f;
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}
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[System.Serializable]
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[Serializable]
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public class LiftDragConfig {
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[Tooltip("Lift coefficient")]
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public float liftCoefficient = 0.2f;
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[Tooltip("Drag coefficient")]
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public float dragCoefficient = 0.7f;
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[Tooltip("Lift to drag ratio")]
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public float liftDragRatio = 5f;
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}
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[System.Serializable]
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[Serializable]
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public class BodyConfig {
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[Tooltip("Mass in kg")]
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public float mass = 0.37f;
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[Tooltip("Cross-sectional area in m²")]
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public float crossSectionalArea = 3e-4f;
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[Tooltip("Fin area in m²")]
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public float finArea = 6e-4f;
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[Tooltip("Body area in m²")]
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public float bodyArea = 1e-2f;
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}
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[System.Serializable]
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[Serializable]
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public class HitConfig {
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[Tooltip("Hit radius")]
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public float hitRadius = 1f;
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[Tooltip("Kill probability")]
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public float killProbability = 0.9f;
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}
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[Header("Acceleration Configuration")]
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public AccelerationConfig accelerationConfig;
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[Header("Boost Configuration")]
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public BoostConfig boostConfig;
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[Header("Lift and Drag Configuration")]
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public LiftDragConfig liftDragConfig;
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[Header("Body Configuration")]
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public BodyConfig bodyConfig;
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[Header("Hit Configuration")]
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public HitConfig hitConfig;
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}
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