Rendering and environment improvements

This commit is contained in:
Daniel Lovell
2024-09-12 11:39:23 -07:00
parent 742da94fe9
commit 2bc8af1ff3
104 changed files with 13846 additions and 220 deletions

View File

@@ -3,7 +3,7 @@
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serializedVersion: 15
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -13,9 +13,6 @@ GraphicsSettings:
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m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
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m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
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m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
@@ -28,6 +25,7 @@ GraphicsSettings:
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
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@@ -36,9 +34,9 @@ GraphicsSettings:
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type: 0}
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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@@ -47,6 +45,7 @@ GraphicsSettings:
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m_BrgStripping: 0
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m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
@@ -57,7 +56,12 @@ GraphicsSettings:
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m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
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m_LightsUseColorTemperature: 0
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m_LightsUseColorTemperature: 1
m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0
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View File

@@ -293,3 +293,196 @@ InputManager:
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m_Name: Debug Next
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m_Name: Debug Previous
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m_Name: Debug Validate
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m_Name: Debug Persistent
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descriptiveNegativeName:
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altPositiveButton: joystick button 2
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m_Name: Debug Multiplier
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altNegativeButton:
altPositiveButton: joystick button 3
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m_Name: Debug Horizontal
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sensitivity: 1000
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m_Name: Debug Vertical
descriptiveName:
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positiveButton: up
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sensitivity: 1000
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m_Name: Debug Vertical
descriptiveName:
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m_Name: Debug Horizontal
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positiveButton: right
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altPositiveButton:
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dead: 0.001
sensitivity: 1000
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joyNum: 0
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View File

@@ -678,7 +678,7 @@ PlayerSettings:
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m_MobileRenderingPath: 1
metroPackageName: micromissiles
metroPackageVersion:
metroPackageVersion: 1.0.0.0
metroCertificatePath:
metroCertificatePassword:
metroCertificateSubject:
@@ -686,7 +686,7 @@ PlayerSettings:
metroCertificateNotAfter: 0000000000000000
metroApplicationDescription: micromissiles
wsaImages: {}
metroTileShortName:
metroTileShortName: micromissiles
metroTileShowName: 0
metroMediumTileShowName: 0
metroLargeTileShowName: 0

View File

@@ -6,7 +6,7 @@ QualitySettings:
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m_CurrentQuality: 5
m_QualitySettings:
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name: Very Low
pixelLightCount: 0
shadows: 0
@@ -18,17 +18,21 @@ QualitySettings:
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
blendWeights: 1
textureQuality: 1
skinWeights: 1
globalTextureMipmapLimit: 1
textureMipmapLimitSettings: []
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antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
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lodBias: 0.3
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@@ -40,8 +44,18 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
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terrainTreeDistance: 5000
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terrainFadeLength: 5
terrainMaxTrees: 50
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- serializedVersion: 2
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name: Low
pixelLightCount: 0
shadows: 0
@@ -53,17 +67,21 @@ QualitySettings:
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antiAliasing: 0
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softVegetation: 0
realtimeReflectionProbes: 0
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lodBias: 0.4
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@@ -75,8 +93,18 @@ QualitySettings:
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terrainTreeDistance: 5000
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terrainFadeLength: 5
terrainMaxTrees: 50
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name: Medium
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@@ -88,17 +116,21 @@ QualitySettings:
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textureMipmapLimitSettings: []
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antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
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realtimeGICPUUsage: 25
lodBias: 0.7
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@@ -110,8 +142,18 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
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terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 2
- serializedVersion: 3
name: High
pixelLightCount: 2
shadows: 2
@@ -123,17 +165,21 @@ QualitySettings:
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globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
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antiAliasing: 0
softParticles: 0
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useLegacyDetailDistribution: 1
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lodBias: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@@ -145,8 +191,18 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
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terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 2
- serializedVersion: 3
name: Very High
pixelLightCount: 3
shadows: 2
@@ -158,17 +214,21 @@ QualitySettings:
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lodBias: 1.5
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@@ -180,8 +240,18 @@ QualitySettings:
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terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
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name: Ultra
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@@ -193,17 +263,21 @@ QualitySettings:
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lodBias: 2
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@@ -215,12 +289,23 @@ QualitySettings:
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terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
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m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality:
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Lumin: 5
GameCoreScarlett: 5
GameCoreXboxOne: 5
Lumin: 5
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Nintendo Switch: 5
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