Larger Target & Missile models for viewing purposes
No change in collider size or anything behaviorallymore-targets
parent
6149d8c783
commit
218e1165fa
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@ -28,7 +28,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: -3.89}
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m_LocalScale: {x: 10, y: 10, z: 10}
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m_LocalScale: {x: 20, y: 20, z: 20}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8462434346230391091}
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@ -28,7 +28,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: -1.79}
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m_LocalScale: {x: 20, y: 20, z: 20}
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m_LocalScale: {x: 30, y: 30, z: 30}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 644108147276659055}
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@ -28,7 +28,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: -1.79}
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m_LocalScale: {x: 10, y: 10, z: 10}
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m_LocalScale: {x: 20, y: 20, z: 20}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7973970135794769061}
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@ -341,9 +341,9 @@ MonoBehaviour:
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hitConfig:
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hitRadius: 1
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killProbability: 0.9
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_boostAcceleration: {x: 0, y: 0, z: 0}
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navigationGain: 10
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_showDebugVectors: 1
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_boostAcceleration: {x: 0, y: 0, z: 0}
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_navigationGain: 5
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--- !u!54 &8492474273001620913
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Rigidbody:
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m_ObjectHideFlags: 0
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