Refactor "Target" -> "Threat"
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@@ -70,7 +70,7 @@ public class CameraController : MonoBehaviour
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public bool _autoRotate = false;
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/// <summary>
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/// Target transform for orbit rotation.
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/// Threat transform for orbit rotation.
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/// </summary>
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public Transform target;
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@@ -19,7 +19,7 @@ public class BotStatusDialog : UIDialog
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submunitions.SetIsSelectable(false);
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UISelectableEntry targets = CreateSelectableEntry();
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targets.SetTextContent(new List<string>(new string[] { "Targets" }));
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targets.SetTextContent(new List<string>(new string[] { "Threats" }));
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targets.SetIsSelectable(false);
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SetDialogEntries(new List<UISelectableEntry>(new UISelectableEntry[] { missiles, submunitions, targets }));
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