Refactor "Target" -> "Threat"

This commit is contained in:
Daniel Lovell
2024-09-24 19:24:50 -07:00
parent 4293bfec94
commit 17af733afb
21 changed files with 112 additions and 222 deletions

View File

@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DroneTarget : Target {
public class DroneTarget : Threat {
// Start is called before the first frame update
protected override void Start() {
base.Start();

View File

@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Target : Agent {
public abstract class Threat : Agent {
public override bool IsAssignable() {
return false;
}