Refactor "Target" -> "Threat"
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DroneTarget : Target {
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public class DroneTarget : Threat {
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// Start is called before the first frame update
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protected override void Start() {
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base.Start();
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Target : Agent {
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public abstract class Threat : Agent {
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public override bool IsAssignable() {
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return false;
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}
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