Use defined gravity constant
parent
4acc2fd32c
commit
10bdd5db16
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@ -3,10 +3,10 @@ using System;
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public static class Constants
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{
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// Constants (these should be defined with appropriate values)
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private const double kAirDensity = 1.204; // Sea level air density in kg/m^3
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private const double kAirDensityScaleHeight = 10.4; // Scale height in km
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private const double kGravity = 9.80665; // Standard gravity in m/s^2
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private const double kEarthMeanRadius = 6378137; // Earth's mean radius in meters
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public const double kAirDensity = 1.204; // Sea level air density in kg/m^3
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public const double kAirDensityScaleHeight = 10.4; // Scale height in km
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public const double kGravity = 9.80665; // Standard gravity in m/s^2
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public const double kEarthMeanRadius = 6378137; // Earth's mean radius in meters
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public static double CalculateAirDensityAtAltitude(double altitude)
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{
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@ -4,7 +4,7 @@ using UnityEngine;
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public class Micromissile : Missile
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{
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[SerializeField] private float _navigationGain = 5f; // Typically 3-5
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[SerializeField] private float _navigationGain = 3f; // Typically 3-5
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private Vector3 _previousLOS;
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private Vector3 _accelerationCommand;
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@ -112,7 +112,7 @@ public class Missile : Agent
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protected float CalculateMaxAcceleration()
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{
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float maxReferenceAcceleration = StaticConfig.accelerationConfig.maxReferenceAcceleration * Physics.gravity.magnitude;
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float maxReferenceAcceleration = (float)(StaticConfig.accelerationConfig.maxReferenceAcceleration * Constants.kGravity);
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float referenceSpeed = StaticConfig.accelerationConfig.referenceSpeed;
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return Mathf.Pow(GetComponent<Rigidbody>().velocity.magnitude / referenceSpeed, 2) * maxReferenceAcceleration;
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}
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