Use defined gravity constant

This commit is contained in:
Titan Yuan
2024-09-12 20:02:41 -07:00
parent 4acc2fd32c
commit 10bdd5db16
3 changed files with 6 additions and 6 deletions

View File

@@ -4,7 +4,7 @@ using UnityEngine;
public class Micromissile : Missile
{
[SerializeField] private float _navigationGain = 5f; // Typically 3-5
[SerializeField] private float _navigationGain = 3f; // Typically 3-5
private Vector3 _previousLOS;
private Vector3 _accelerationCommand;