Use defined gravity constant
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@@ -4,7 +4,7 @@ using UnityEngine;
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public class Micromissile : Missile
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{
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[SerializeField] private float _navigationGain = 5f; // Typically 3-5
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[SerializeField] private float _navigationGain = 3f; // Typically 3-5
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private Vector3 _previousLOS;
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private Vector3 _accelerationCommand;
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