IADS split out from SimManager
IADS handles the threattable and assigning targets IADS now implements batched threat assignmentsmaster
parent
2d97112e51
commit
0c7d69d632
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m_TextWrappingMode: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_ActiveFontFeatures: 6e72656b
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_EmojiFallbackSupport: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 0
|
||||
m_isCullingEnabled: 0
|
||||
|
@ -3778,6 +3885,9 @@ MeshRenderer:
|
|||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
|
@ -4207,15 +4317,17 @@ MonoBehaviour:
|
|||
m_lineSpacingMax: 0
|
||||
m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_enableWordWrapping: 1
|
||||
m_TextWrappingMode: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_ActiveFontFeatures: 6e72656b
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_EmojiFallbackSupport: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 1
|
||||
m_isCullingEnabled: 0
|
||||
|
@ -4389,6 +4501,9 @@ MeshRenderer:
|
|||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
|
@ -4611,15 +4726,17 @@ MonoBehaviour:
|
|||
m_lineSpacingMax: 0
|
||||
m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_enableWordWrapping: 1
|
||||
m_TextWrappingMode: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_ActiveFontFeatures: 6e72656b
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_EmojiFallbackSupport: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 0
|
||||
m_isCullingEnabled: 0
|
||||
|
@ -4657,6 +4774,9 @@ MeshRenderer:
|
|||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
|
@ -4858,15 +4978,17 @@ MonoBehaviour:
|
|||
m_lineSpacingMax: 0
|
||||
m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_enableWordWrapping: 1
|
||||
m_TextWrappingMode: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_ActiveFontFeatures: 00000000
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_EmojiFallbackSupport: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 1
|
||||
m_isCullingEnabled: 0
|
||||
|
@ -5461,3 +5583,4 @@ SceneRoots:
|
|||
- {fileID: 566761699}
|
||||
- {fileID: 50643634}
|
||||
- {fileID: 396716026}
|
||||
- {fileID: 1134242715}
|
||||
|
|
|
@ -1,30 +1,146 @@
|
|||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
// Integrated Air Defense System
|
||||
public class IADS : MonoBehaviour {
|
||||
public enum TargetStatus { UNASSIGNED, ASSIGNED, HIT, DEGRADED, DESTROYED }
|
||||
|
||||
// Look up threat status by unique threat ID
|
||||
public Dictionary<string, TargetStatus> _targetStatusDictionary;
|
||||
public enum ThreatAssignmentStyle {
|
||||
ONE_TIME,
|
||||
CONTINUOUS
|
||||
}
|
||||
|
||||
private List<Threat> _threats;
|
||||
public static IADS Instance { get; private set; }
|
||||
private IAssignment _assignmentScheme;
|
||||
|
||||
[SerializeField]
|
||||
private List<ThreatData> _threatTable = new List<ThreatData>();
|
||||
private Dictionary<Threat, ThreatData> _threatDataMap = new Dictionary<Threat, ThreatData>();
|
||||
|
||||
private List<Interceptor> _interceptors;
|
||||
private List<Interceptor> _assignentQueue = new List<Interceptor>();
|
||||
|
||||
private List<Vessel> _vessels;
|
||||
private void Awake() {
|
||||
if (Instance == null) {
|
||||
Instance = this;
|
||||
} else {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public delegate void RegisterNewThreatDelegate(Threat threat);
|
||||
public event RegisterNewThreatDelegate OnRegisterNewThreat;
|
||||
}
|
||||
|
||||
void Start() {
|
||||
_threats = new List<Threat>();
|
||||
private void Start() {
|
||||
SimManager.Instance.OnSimulationEnded += RegisterSimulationEnded;
|
||||
SimManager.Instance.OnNewThreat += RegisterNewThreat;
|
||||
SimManager.Instance.OnNewInterceptor += RegisterNewInterceptor;
|
||||
_assignmentScheme = new ThreatAssignment();
|
||||
|
||||
}
|
||||
|
||||
public void LateUpdate() {
|
||||
if (_assignentQueue.Count > 0) {
|
||||
AssignInterceptorsToThreats(_assignentQueue);
|
||||
_assignentQueue.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestThreatAssignment(List<Interceptor> interceptors) {
|
||||
_assignentQueue.AddRange(interceptors);
|
||||
}
|
||||
|
||||
public void RequestThreatAssignment(Interceptor interceptor) {
|
||||
_assignentQueue.Add(interceptor);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Assigns the specified list of missiles to available targets based on the assignment scheme.
|
||||
/// </summary>
|
||||
/// <param name="missilesToAssign">The list of missiles to assign.</param>
|
||||
public void AssignInterceptorsToThreats(List<Interceptor> missilesToAssign) {
|
||||
// Perform the assignment
|
||||
IEnumerable<IAssignment.AssignmentItem> assignments =
|
||||
_assignmentScheme.Assign(missilesToAssign, _threatTable);
|
||||
|
||||
// Apply the assignments to the missiles
|
||||
foreach (var assignment in assignments) {
|
||||
assignment.Interceptor.AssignTarget(assignment.Threat);
|
||||
_threatDataMap[assignment.Threat].AssignInterceptor(assignment.Interceptor);
|
||||
Debug.Log($"Interceptor {assignment.Interceptor.name} assigned to threat {assignment.Threat.name}");
|
||||
}
|
||||
|
||||
// Check if any interceptors were not assigned
|
||||
List<Interceptor> unassignedInterceptors = missilesToAssign.Where(m => !m.HasAssignedTarget()).ToList();
|
||||
|
||||
if (unassignedInterceptors.Count > 0)
|
||||
{
|
||||
string unassignedIds = string.Join(", ", unassignedInterceptors.Select(m => m.name));
|
||||
int totalInterceptors = missilesToAssign.Count;
|
||||
int assignedInterceptors = totalInterceptors - unassignedInterceptors.Count;
|
||||
|
||||
Debug.LogWarning($"Warning: {unassignedInterceptors.Count} out of {totalInterceptors} interceptors were not assigned to any threat. " +
|
||||
$"Unassigned interceptor IDs: {unassignedIds}. " +
|
||||
$"Total interceptors: {totalInterceptors}, Assigned: {assignedInterceptors}, Unassigned: {unassignedInterceptors.Count}");
|
||||
|
||||
// Log information about the assignment scheme
|
||||
Debug.Log($"Current Assignment Scheme: {_assignmentScheme.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterNewThreat(Threat threat) {
|
||||
_threats.Add(threat);
|
||||
OnRegisterNewThreat?.Invoke(threat);
|
||||
ThreatData threatData = new ThreatData(threat, threat.gameObject.name);
|
||||
_threatTable.Add(threatData);
|
||||
_threatDataMap.Add(threat, threatData);
|
||||
|
||||
// Subscribe to the threat's events
|
||||
// TODO: If we do not want omniscient IADS, we
|
||||
// need to model the IADS's sensors here.
|
||||
threat.OnInterceptHit += RegisterThreatHit;
|
||||
threat.OnInterceptMiss += RegisterThreatMiss;
|
||||
}
|
||||
|
||||
public void RegisterNewInterceptor(Interceptor interceptor) {
|
||||
// Placeholder
|
||||
interceptor.OnInterceptMiss += RegisterInterceptorMiss;
|
||||
interceptor.OnInterceptHit += RegisterInterceptorHit;
|
||||
}
|
||||
|
||||
private void RegisterInterceptorHit(Interceptor interceptor, Threat threat) {
|
||||
ThreatData threatData = _threatDataMap[threat];
|
||||
if (threatData != null) {
|
||||
threatData.RemoveInterceptor(interceptor);
|
||||
MarkThreatDestroyed(threatData);
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterInterceptorMiss(Interceptor interceptor, Threat threat) {
|
||||
// Remove the interceptor from the threat's assigned interceptors
|
||||
_threatDataMap[threat].RemoveInterceptor(interceptor);
|
||||
}
|
||||
private void RegisterThreatHit(Interceptor interceptor, Threat threat) {
|
||||
ThreatData threatData = _threatDataMap[threat];
|
||||
if (threatData != null) {
|
||||
threatData.RemoveInterceptor(interceptor);
|
||||
MarkThreatDestroyed(threatData);
|
||||
}
|
||||
}
|
||||
|
||||
private void MarkThreatDestroyed(ThreatData threatData) {
|
||||
if (threatData != null) {
|
||||
threatData.MarkDestroyed();
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterThreatMiss(Interceptor interceptor, Threat threat) {
|
||||
ThreatData threatData = _threatDataMap[threat];
|
||||
threatData.RemoveInterceptor(interceptor);
|
||||
}
|
||||
|
||||
private void RegisterSimulationEnded() {
|
||||
_threatTable.Clear();
|
||||
_threatDataMap.Clear();
|
||||
_assignentQueue.Clear();
|
||||
}
|
||||
|
||||
}
|
|
@ -48,6 +48,6 @@ public class Hydra70 : Interceptor {
|
|||
}
|
||||
break;
|
||||
}
|
||||
SimManager.Instance.AssignInterceptorsToThreats(submunitions);
|
||||
IADS.Instance.RequestThreatAssignment(submunitions);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,9 +21,7 @@ public class SimManager : MonoBehaviour {
|
|||
|
||||
|
||||
private List<Interceptor> _activeInterceptors = new List<Interceptor>();
|
||||
[SerializeField]
|
||||
private List<ThreatData> _threatTable = new List<ThreatData>();
|
||||
private Dictionary<Threat, ThreatData> _threatDataMap = new Dictionary<Threat, ThreatData>();
|
||||
|
||||
|
||||
private List<Interceptor> _interceptorObjects = new List<Interceptor>();
|
||||
private List<Threat> _threatObjects = new List<Threat>();
|
||||
|
@ -32,12 +30,19 @@ public class SimManager : MonoBehaviour {
|
|||
private float endTime = 100f; // Set an appropriate end time
|
||||
private bool simulationRunning = false;
|
||||
|
||||
private IAssignment _assignmentScheme;
|
||||
|
||||
|
||||
public delegate void SimulationEventHandler();
|
||||
public event SimulationEventHandler OnSimulationEnded;
|
||||
public event SimulationEventHandler OnSimulationStarted;
|
||||
|
||||
public delegate void NewThreatEventHandler(Threat threat);
|
||||
public event NewThreatEventHandler OnNewThreat;
|
||||
|
||||
|
||||
public delegate void NewInterceptorEventHandler(Interceptor interceptor);
|
||||
public event NewInterceptorEventHandler OnNewInterceptor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the elapsed simulation time.
|
||||
/// </summary>
|
||||
|
@ -51,7 +56,7 @@ public class SimManager : MonoBehaviour {
|
|||
}
|
||||
|
||||
public List<Threat> GetActiveThreats() {
|
||||
return _threatTable.Where(threat => threat.Status != ThreatStatus.DESTROYED).Select(threat => threat.Threat).ToList();
|
||||
return _threatObjects.Where(threat => !threat.IsHit()).ToList();
|
||||
}
|
||||
|
||||
public List<Agent> GetActiveAgents() {
|
||||
|
@ -111,7 +116,7 @@ public class SimManager : MonoBehaviour {
|
|||
// Create missiles based on config
|
||||
foreach (var swarmConfig in simulationConfig.interceptor_swarm_configs) {
|
||||
for (int i = 0; i < swarmConfig.num_agents; i++) {
|
||||
var interceptor = CreateInterceptor(swarmConfig.agent_config);
|
||||
CreateInterceptor(swarmConfig.agent_config);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -119,11 +124,10 @@ public class SimManager : MonoBehaviour {
|
|||
// Create targets based on config
|
||||
foreach (var swarmConfig in simulationConfig.threat_swarm_configs) {
|
||||
for (int i = 0; i < swarmConfig.num_agents; i++) {
|
||||
var threat = CreateThreat(swarmConfig.agent_config);
|
||||
CreateThreat(swarmConfig.agent_config);
|
||||
}
|
||||
}
|
||||
|
||||
_assignmentScheme = new ThreatAssignment();
|
||||
|
||||
// Invoke the simulation started event to let listeners
|
||||
// know to invoke their own handler behavior
|
||||
|
@ -131,7 +135,7 @@ public class SimManager : MonoBehaviour {
|
|||
}
|
||||
|
||||
public void AssignInterceptorsToThreats() {
|
||||
AssignInterceptorsToThreats(_interceptorObjects);
|
||||
IADS.Instance.AssignInterceptorsToThreats(_interceptorObjects);
|
||||
}
|
||||
|
||||
public void RegisterInterceptorHit(Interceptor interceptor, Threat threat) {
|
||||
|
@ -144,57 +148,18 @@ public class SimManager : MonoBehaviour {
|
|||
if (interceptor is Interceptor missileComponent) {
|
||||
_activeInterceptors.Remove(missileComponent);
|
||||
}
|
||||
// Remove the interceptor from the threat's assigned interceptors
|
||||
_threatDataMap[threat].RemoveInterceptor(interceptor);
|
||||
}
|
||||
|
||||
public void RegisterThreatHit(Interceptor interceptor, Threat threat) {
|
||||
ThreatData threatData = _threatDataMap[threat];
|
||||
threatData.RemoveInterceptor(interceptor);
|
||||
if (threatData != null) {
|
||||
threatData.MarkDestroyed();
|
||||
}
|
||||
// Placeholder
|
||||
}
|
||||
|
||||
public void RegisterThreatMiss(Interceptor interceptor, Threat threat) {
|
||||
Debug.Log($"RegisterThreatMiss: Interceptor {interceptor.name} missed threat {threat.name}");
|
||||
ThreatData threatData = _threatDataMap[threat];
|
||||
threatData.RemoveInterceptor(interceptor);
|
||||
// Placeholder
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Assigns the specified list of missiles to available targets based on the assignment scheme.
|
||||
/// </summary>
|
||||
/// <param name="missilesToAssign">The list of missiles to assign.</param>
|
||||
public void AssignInterceptorsToThreats(List<Interceptor> missilesToAssign) {
|
||||
// Perform the assignment
|
||||
IEnumerable<IAssignment.AssignmentItem> assignments =
|
||||
_assignmentScheme.Assign(missilesToAssign, _threatTable);
|
||||
|
||||
// Apply the assignments to the missiles
|
||||
foreach (var assignment in assignments) {
|
||||
assignment.Interceptor.AssignTarget(assignment.Threat);
|
||||
_threatDataMap[assignment.Threat].AssignInterceptor(assignment.Interceptor);
|
||||
Debug.Log($"Interceptor {assignment.Interceptor.name} assigned to threat {assignment.Threat.name}");
|
||||
}
|
||||
|
||||
// Check if any interceptors were not assigned
|
||||
List<Interceptor> unassignedInterceptors = missilesToAssign.Where(m => !m.HasAssignedTarget()).ToList();
|
||||
|
||||
if (unassignedInterceptors.Count > 0)
|
||||
{
|
||||
string unassignedIds = string.Join(", ", unassignedInterceptors.Select(m => m.name));
|
||||
int totalInterceptors = missilesToAssign.Count;
|
||||
int assignedInterceptors = totalInterceptors - unassignedInterceptors.Count;
|
||||
|
||||
Debug.LogWarning($"Warning: {unassignedInterceptors.Count} out of {totalInterceptors} interceptors were not assigned to any threat. " +
|
||||
$"Unassigned interceptor IDs: {unassignedIds}. " +
|
||||
$"Total interceptors: {totalInterceptors}, Assigned: {assignedInterceptors}, Unassigned: {unassignedInterceptors.Count}");
|
||||
|
||||
// Log information about the assignment scheme
|
||||
Debug.Log($"Current Assignment Scheme: {_assignmentScheme.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates a interceptor based on the provided configuration.
|
||||
|
@ -224,13 +189,18 @@ public class SimManager : MonoBehaviour {
|
|||
_interceptorObjects.Add(interceptor);
|
||||
_activeInterceptors.Add(interceptor);
|
||||
|
||||
|
||||
// Subscribe events
|
||||
interceptor.OnInterceptHit += RegisterInterceptorHit;
|
||||
interceptor.OnInterceptMiss += RegisterInterceptorMiss;
|
||||
|
||||
// Assign a unique and simple ID
|
||||
int missileId = _interceptorObjects.Count;
|
||||
interceptorObject.name = $"{config.interceptor_type}_Interceptor_{missileId}";
|
||||
int interceptorId = _interceptorObjects.Count;
|
||||
interceptorObject.name = $"{config.interceptor_type}_Interceptor_{interceptorId}";
|
||||
|
||||
// Let listeners know a new interceptor has been created
|
||||
OnNewInterceptor?.Invoke(interceptor);
|
||||
|
||||
return interceptorObject.GetComponent<Interceptor>();
|
||||
}
|
||||
|
||||
|
@ -250,18 +220,19 @@ public class SimManager : MonoBehaviour {
|
|||
|
||||
Threat threat = threatObject.GetComponent<Threat>();
|
||||
// Assign a unique and simple ID
|
||||
int targetId = _threatTable.Count;
|
||||
int targetId = _threatObjects.Count;
|
||||
threatObject.name = $"{config.threat_type}_Target_{targetId}";
|
||||
|
||||
ThreatData threatData = new ThreatData(threat, threatObject.name);
|
||||
_threatDataMap.Add(threat, threatData);
|
||||
_threatTable.Add(threatData);
|
||||
_threatObjects.Add(threat);
|
||||
|
||||
// Subscribe events
|
||||
threat.OnInterceptHit += RegisterThreatHit;
|
||||
threat.OnInterceptMiss += RegisterThreatMiss;
|
||||
|
||||
// Let listeners know a new threat has been created
|
||||
OnNewThreat?.Invoke(threat);
|
||||
|
||||
return threatObject.GetComponent<Threat>();
|
||||
}
|
||||
|
||||
|
@ -311,7 +282,7 @@ public class SimManager : MonoBehaviour {
|
|||
_elapsedSimulationTime = 0f;
|
||||
simulationRunning = IsSimulationRunning();
|
||||
|
||||
// Clear existing missiles and targets
|
||||
// Clear existing interceptors and threats
|
||||
foreach (var interceptor in _interceptorObjects) {
|
||||
if (interceptor != null) {
|
||||
Destroy(interceptor.gameObject);
|
||||
|
@ -327,9 +298,6 @@ public class SimManager : MonoBehaviour {
|
|||
_interceptorObjects.Clear();
|
||||
_activeInterceptors.Clear();
|
||||
_threatObjects.Clear();
|
||||
_threatTable.Clear();
|
||||
|
||||
|
||||
|
||||
StartSimulation();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue