IADS split out from SimManager
IADS handles the threattable and assigning targets IADS now implements batched threat assignments
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@@ -98,6 +98,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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@@ -135,8 +136,8 @@ Material:
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 0, b: 0, a: 1}
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- _Color: {r: 1, g: 0, b: 0, a: 1}
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- _BaseColor: {r: 0.6679245, g: 0, b: 0, a: 1}
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- _Color: {r: 0.66792446, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0.9622642, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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m_BuildTextureStacks: []
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