Merge remote-tracking branch 'origin/master' into more-targets
commit
07ad59a5f1
|
@ -1,4 +1,4 @@
|
|||
name: Build project
|
||||
name: Build
|
||||
|
||||
on:
|
||||
push:
|
|
@ -0,0 +1,27 @@
|
|||
# micromissiles-unity
|
||||
|
||||
## Build ${{ github.ref }}
|
||||
|
||||
## Instructions
|
||||
|
||||
Download and extract the archive corresponding to your platform (Windows or Mac) from the binaries listed below.
|
||||
|
||||
## Windows
|
||||
|
||||
1. Download the zip file for Windows: `micromissiles-${{ github.ref }}-windows_x86_64.zip`.
|
||||
2. Unzip the zip file. The zip file should contain a single directory called `micromissiles-${{ github.ref }}-windows_x86_64`.
|
||||
3. Run `micromissiles-<version>-StandaloneWindows64.exe`.
|
||||
|
||||
## Mac
|
||||
|
||||
1. Download the zip file for Darwin: `micromissiles-${{ github.ref }}-darwin.zip`.
|
||||
2. Unzip the zip file. The zip file should contain a single app file.
|
||||
3. Change the permission of the app file recursively by running:
|
||||
```bash
|
||||
chmod -R +x micromissiles-<version>-StandaloneOSX.app
|
||||
```
|
||||
4. Open the app file.
|
||||
5. If you get a warning that Apple cannot check the application for malicious software:
|
||||
* Open `System Preferences`.
|
||||
* Navigate to `Privacy & Security`.
|
||||
* Click on `Open Anyway` to bypass Apple's developer check.
|
|
@ -0,0 +1,25 @@
|
|||
name: Release
|
||||
|
||||
on:
|
||||
workflow_run:
|
||||
workflows: ['Build']
|
||||
types: [completed]
|
||||
branches:
|
||||
- release
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Create release
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ github.event.workflow_run.conclusion == 'success' }}
|
||||
steps:
|
||||
- name: Create release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ github.ref }}
|
||||
release_name: ${{ github.ref }}
|
||||
body_path: .github/workflows/release.md
|
||||
draft: false
|
||||
prerelease: false
|
33
README.md
33
README.md
|
@ -2,7 +2,33 @@
|
|||
|
||||
![Sim Salvo Animation](docs/images/sim_salvo_animation.gif)
|
||||
|
||||
# Getting started **developing** micromissiles-unity
|
||||
# Quick Start
|
||||
|
||||
We generate pre-built standalone binaries for Windows and Mac users from the `release` branch. These binaries are intended for non-development users who just want to run the application and modify a few configurations along the way.
|
||||
|
||||
You can find the latest release [here](https://github.com/PisterLab/micromissiles-unity/releases/latest).
|
||||
|
||||
## Windows
|
||||
|
||||
1. Download the zip file for Windows: `micromissiles-<version>-windows_x86_64.zip`.
|
||||
2. Unzip the zip file. The zip file should contain a single directory called `micromissiles-<version>-windows_x86_64`.
|
||||
3. Run `micromissiles-<version>-StandaloneWindows64.exe`.
|
||||
|
||||
## Mac
|
||||
|
||||
1. Download the zip file for Darwin: `micromissiles-<version>-darwin.zip`.
|
||||
2. Unzip the zip file. The zip file should contain a single app file.
|
||||
3. Change the permission of the app file recursively by running:
|
||||
```bash
|
||||
chmod -R +x micromissiles-<version>-StandaloneOSX.app
|
||||
```
|
||||
4. Open the app file.
|
||||
5. If you get a warning that Apple cannot check the application for malicious software:
|
||||
* Open `System Preferences`.
|
||||
* Navigate to `Privacy & Security`.
|
||||
* Click on `Open Anyway` to bypass Apple's developer check.
|
||||
|
||||
# Development
|
||||
|
||||
This guide will help you set up and run the project in development mode. You'll learn how to install Unity Hub, open the project, and navigate the main scene.
|
||||
|
||||
|
@ -19,7 +45,7 @@ This guide will help you set up and run the project in development mode. You'll
|
|||
|
||||
## Prerequisites
|
||||
|
||||
- A computer with internet access ;)
|
||||
- A computer with internet access.
|
||||
- Administrative privileges to install software.
|
||||
- [Git](https://git-scm.com/downloads) installed on your system (optional, for cloning the repository).
|
||||
|
||||
|
@ -54,7 +80,7 @@ Alternatively, you can download the repository as a ZIP file and extract it to a
|
|||
- Navigate to the **"Projects"** tab.
|
||||
- Click on the **"ADD"** button.
|
||||
- Browse to the folder where you cloned or extracted the project.
|
||||
- Select the folder containing the `Assets` folder and click **"Select Folder"**.
|
||||
- Select the folder containing the `Assets` folder and click on **"Select Folder"**.
|
||||
|
||||
3. **Install the Required Unity Version**:
|
||||
- Unity Hub will detect if the project requires a Unity version that is not currently installed.
|
||||
|
@ -65,7 +91,6 @@ Alternatively, you can download the repository as a ZIP file and extract it to a
|
|||
4. **Open the Project**:
|
||||
- Once the required Unity version is installed, click on the project name in Unity Hub to open it.
|
||||
|
||||
|
||||
### 4. Open the Main Scene
|
||||
|
||||
After the project opens in Unity:
|
||||
|
|
Loading…
Reference in New Issue